Bring in events external
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@ -7,111 +7,124 @@ local ItemSearch = LibStub('LibItemSearch-1.0')
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local NUMROWS, SCROLLSTEP = 14, 5
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for _,f in pairs{MerchantNextPageButton, MerchantPrevPageButton, MerchantPageText} do
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f:Hide()
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f.Show = f.Hide
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local function Hide(frame)
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frame:Hide()
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frame.Show = frame.Hide
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end
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local GVS = CreateFrame("frame", nil, MerchantFrame)
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GVS:SetWidth(315)
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GVS:SetHeight(294)
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GVS:SetPoint("TOPLEFT", 8, -67)
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GVS:SetScript("OnEvent", function(self, event, ...)
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if self[event] then return self[event](self, event, ...) end
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end)
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GVS:Hide()
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function ns.OnLoad()
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Hide(MerchantNextPageButton)
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Hide(MerchantPrevPageButton)
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Hide(MerchantPageText)
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local rows = {}
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for i=1,NUMROWS do
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local row = ns.NewMerchantItemFrame(GVS)
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local GVS = CreateFrame("frame", nil, MerchantFrame)
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GVS:SetWidth(315)
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GVS:SetHeight(294)
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GVS:SetPoint("TOPLEFT", 8, -67)
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GVS:SetScript("OnEvent", function(self, event, ...)
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if self[event] then return self[event](self, event, ...) end
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end)
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GVS:Hide()
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if i == 1 then
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row:SetPoint("TOPLEFT")
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row:SetPoint("RIGHT", -19, 0)
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else
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row:SetPoint("TOPLEFT", rows[i-1], "BOTTOMLEFT")
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row:SetPoint("RIGHT", rows[i-1])
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local rows = {}
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for i=1,NUMROWS do
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local row = ns.NewMerchantItemFrame(GVS)
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if i == 1 then
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row:SetPoint("TOPLEFT")
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row:SetPoint("RIGHT", -19, 0)
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else
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row:SetPoint("TOPLEFT", rows[i-1], "BOTTOMLEFT")
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row:SetPoint("RIGHT", rows[i-1])
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end
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rows[i] = row
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end
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rows[i] = row
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end
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local scrollbar = LibStub("tekKonfig-Scroll").new(GVS, 0, SCROLLSTEP)
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local offset = 0
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local function Refresh()
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local n = GetMerchantNumItems()
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local row, n_searchmatch = 1, 0
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for i=1,n do
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local link = GetMerchantItemLink(i)
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if ItemSearch:Find(link, GVS.searchstring) then
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if n_searchmatch >= offset and n_searchmatch < offset + NUMROWS then
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rows[row]:SetValue(i)
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row = row + 1
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local scrollbar = LibStub("tekKonfig-Scroll").new(GVS, 0, SCROLLSTEP)
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local offset = 0
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local function Refresh()
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local n = GetMerchantNumItems()
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local row, n_searchmatch = 1, 0
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for i=1,n do
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local link = GetMerchantItemLink(i)
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if ItemSearch:Find(link, GVS.searchstring) then
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if n_searchmatch >= offset and n_searchmatch < offset + NUMROWS then
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rows[row]:SetValue(i)
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row = row + 1
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end
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n_searchmatch = n_searchmatch + 1
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end
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n_searchmatch = n_searchmatch + 1
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end
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scrollbar:SetMinMaxValues(0, math.max(0, n_searchmatch - NUMROWS))
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for i=row,NUMROWS do
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rows[i]:Hide()
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end
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end
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scrollbar:SetMinMaxValues(0, math.max(0, n_searchmatch - NUMROWS))
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for i=row,NUMROWS do
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rows[i]:Hide()
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GVS.CURRENCY_DISPLAY_UPDATE = Refresh
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GVS.BAG_UPDATE = Refresh
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GVS.MERCHANT_UPDATE = Refresh
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ns.MakeSearchField(GVS, Refresh)
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local f = scrollbar:GetScript("OnValueChanged")
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scrollbar:SetScript("OnValueChanged", function(self, value, ...)
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offset = math.floor(value)
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Refresh()
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return f(self, value, ...)
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end)
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local offset = 0
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GVS:EnableMouseWheel(true)
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GVS:SetScript("OnMouseWheel", function(self, value)
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scrollbar:SetValue(scrollbar:GetValue() - value * SCROLLSTEP)
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end)
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GVS:SetScript("OnShow", function(self, noreset)
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local max = math.max(0, GetMerchantNumItems() - NUMROWS)
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scrollbar:SetMinMaxValues(0, max)
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scrollbar:SetValue(noreset and math.min(scrollbar:GetValue(), max) or 0)
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Refresh()
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GVS:RegisterEvent("BAG_UPDATE")
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GVS:RegisterEvent("MERCHANT_UPDATE")
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GVS:RegisterEvent("CURRENCY_DISPLAY_UPDATE")
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end)
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GVS:SetScript("OnHide", function()
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GVS:UnregisterEvent("BAG_UPDATE")
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GVS:UnregisterEvent("MERCHANT_UPDATE")
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GVS:UnregisterEvent("CURRENCY_DISPLAY_UPDATE")
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if StackSplitFrame:IsVisible() then StackSplitFrame:Hide() end
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end)
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-- Reanchor the buyback button, it acts weird when switching tabs otherwise...
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MerchantBuyBackItem:ClearAllPoints()
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MerchantBuyBackItem:SetPoint("BOTTOMRIGHT", -7, 33)
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local function Show()
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for i=1,12 do _G["MerchantItem"..i]:Hide() end
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if GVS:IsShown() then GVS:GetScript("OnShow")(GVS, true) else GVS:Show() end
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end
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hooksecurefunc("MerchantFrame_UpdateMerchantInfo", Show)
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hooksecurefunc("MerchantFrame_UpdateBuybackInfo", function()
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GVS:Hide()
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for i=1,12 do _G["MerchantItem"..i]:Show() end
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end)
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if MerchantFrame:IsVisible() and MerchantFrame.selectedTab == 1 then Show() end
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-- Clean up our frame factories
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for i,v in pairs(ns) do if i:match("^New") then ns[i] = nil end end
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end
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GVS.CURRENCY_DISPLAY_UPDATE = Refresh
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GVS.BAG_UPDATE = Refresh
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GVS.MERCHANT_UPDATE = Refresh
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ns.MakeSearchField(GVS, Refresh)
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local f = scrollbar:GetScript("OnValueChanged")
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scrollbar:SetScript("OnValueChanged", function(self, value, ...)
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offset = math.floor(value)
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Refresh()
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return f(self, value, ...)
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end)
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local offset = 0
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GVS:EnableMouseWheel(true)
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GVS:SetScript("OnMouseWheel", function(self, value) scrollbar:SetValue(scrollbar:GetValue() - value * SCROLLSTEP) end)
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GVS:SetScript("OnShow", function(self, noreset)
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local max = math.max(0, GetMerchantNumItems() - NUMROWS)
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scrollbar:SetMinMaxValues(0, max)
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scrollbar:SetValue(noreset and math.min(scrollbar:GetValue(), max) or 0)
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Refresh()
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GVS:RegisterEvent("BAG_UPDATE")
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GVS:RegisterEvent("MERCHANT_UPDATE")
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GVS:RegisterEvent("CURRENCY_DISPLAY_UPDATE")
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end)
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GVS:SetScript("OnHide", function()
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GVS:UnregisterEvent("BAG_UPDATE")
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GVS:UnregisterEvent("MERCHANT_UPDATE")
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GVS:UnregisterEvent("CURRENCY_DISPLAY_UPDATE")
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if StackSplitFrame:IsVisible() then StackSplitFrame:Hide() end
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end)
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-- Reanchor the buyback button, it acts weird when switching tabs otherwise...
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MerchantBuyBackItem:ClearAllPoints()
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MerchantBuyBackItem:SetPoint("BOTTOMRIGHT", -7, 33)
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local function Show()
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for i=1,12 do _G["MerchantItem"..i]:Hide() end
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if GVS:IsShown() then GVS:GetScript("OnShow")(GVS, true) else GVS:Show() end
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end
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hooksecurefunc("MerchantFrame_UpdateMerchantInfo", Show)
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hooksecurefunc("MerchantFrame_UpdateBuybackInfo", function()
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GVS:Hide()
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for i=1,12 do _G["MerchantItem"..i]:Show() end
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end)
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if MerchantFrame:IsVisible() and MerchantFrame.selectedTab == 1 then Show() end
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@ -10,6 +10,7 @@
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## X-LoadOn-Merchant: true
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## X-LoadOn-InterfaceOptions: GnomishVendorShrinker
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externals\events.lua
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externals\itemid.lua
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externals\size_to_fit.lua
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externals\tooltip_scanner.lua
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@ -1,3 +1,4 @@
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events.lua
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itemid.lua
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size_to_fit.lua
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tooltip_scanner.lua
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@ -0,0 +1,94 @@
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local myname, ns = ...
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local frame = CreateFrame("Frame")
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function ns.RegisterEvent(event, func)
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frame:RegisterEvent(event)
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if func then ns[event] = func end
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end
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function ns.UnregisterEvent(event)
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frame:UnregisterEvent(event)
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end
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function ns.UnregisterAllEvents()
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frame:UnregisterAllEvents()
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end
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-- Handles special OnLogin code for when the PLAYER_LOGIN event is fired.
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-- If our addon is loaded after that event is fired, then we call it immediately
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-- after the OnLoad handler is processed.
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local function ProcessOnLogin()
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if ns.OnLogin then
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ns.OnLogin()
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ns.OnLogin = nil
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end
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ProcessOnLogin = nil
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if not ns.PLAYER_LOGIN then frame:UnregisterEvent("PLAYER_LOGIN") end
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end
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-- Handle special OnLoad code when our addon has loaded, if present
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-- Also initializes the savedvar for us, if ns.dbname or ns.dbpcname is set
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-- If ns.ADDON_LOADED is defined, the ADDON_LOADED event is not unregistered
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local function ProcessOnLoad(arg1)
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if arg1 ~= myname then return end
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if ns.dbname then
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local defaults = ns.dbdefaults or {}
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_G[ns.dbname] = setmetatable(_G[ns.dbname] or {}, {__index = defaults})
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ns.db = _G[ns.dbname]
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end
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if ns.dbpcname then
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local defaults = ns.dbpcdefaults or {}
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_G[ns.dbpcname] = setmetatable(_G[ns.dbpcname] or {}, {__index = defaults})
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ns.dbpc = _G[ns.dbpcname]
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end
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if ns.OnLoad then
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ns.OnLoad()
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ns.OnLoad = nil
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end
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ProcessOnLoad = nil
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if not ns.ADDON_LOADED then frame:UnregisterEvent("ADDON_LOADED") end
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if ns.dbdefaults or ns.dbpcdefaults then ns.RegisterEvent("PLAYER_LOGOUT") end
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if IsLoggedIn() then ProcessOnLogin()
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else frame:RegisterEvent("PLAYER_LOGIN") end
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end
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-- Removes the default values from the db and dbpc as we're logging out
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local function ProcessLogout()
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if ns.dbdefaults then
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for i,v in pairs(ns.dbdefaults) do
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if ns.db[i] == v then ns.db[i] = nil end
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end
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end
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if ns.dbpcdefaults then
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for i,v in pairs(ns.dbpcdefaults) do
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if ns.dbpc[i] == v then ns.dbpc[i] = nil end
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end
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end
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end
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frame:RegisterEvent("ADDON_LOADED")
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frame:SetScript("OnEvent", function(self, event, arg1, ...)
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if ProcessOnLoad and event == "ADDON_LOADED" then ProcessOnLoad(arg1) end
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if ProcessOnLogin and event == "PLAYER_LOGIN" then ProcessOnLogin() end
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if event == "PLAYER_LOGOUT" then ProcessLogout() end
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if ns[event] then ns[event](event, arg1, ...) end
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end)
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@ -3,7 +3,7 @@ local myname, ns = ...
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local function NewItemFrame(self, i)
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local item = ns.NewAltCurrencyItemFrame(self.parent)
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local item = self.NewAltCurrencyItemFrame(self.parent)
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if i == 1 then
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item:SetPoint("LEFT")
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@ -39,7 +39,11 @@ function ns.NewAltCurrencyFrame(parent)
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local frame = CreateFrame("Frame", nil, parent)
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frame:SetSize(1,1)
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itemframesets[frame] = setmetatable({parent = frame}, MT)
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local t = {
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parent = frame,
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NewAltCurrencyItemFrame = ns.NewAltCurrencyItemFrame,
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}
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itemframesets[frame] = setmetatable(t, MT)
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frame.SetValue = SetValue
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frame.SizeToFit = ns.SizeToFit
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