restore newlines, include libs in repo, use sensible variable names, changes to match code style

This commit is contained in:
Harm Geerts 2011-03-08 02:20:01 +01:00
parent 687717f325
commit d523666ce1
10 changed files with 517 additions and 21 deletions

6
.gitmodules vendored
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@ -1,6 +0,0 @@
[submodule "libs/LibItemSearch-1.0"]
path = libs/LibItemSearch-1.0
url = git@github.com:Tuller/LibItemSearch-1.0.git
[submodule "libs/LibStub"]
path = libs/LibStub
url = git://github.com/p3lim/LibStub.git

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@ -1,3 +1,4 @@
local ItemSearch = LibStub('LibItemSearch-1.0')
local myname, ns = ...
ns.IHASCAT = select(4, GetBuildInfo()) >= 40000
@ -167,6 +168,7 @@ local rows = {}
for i=1,NUMROWS do
local row = CreateFrame('Button', nil, GVS) -- base frame
row:SetHeight(ROWHEIGHT)
row:SetPoint("TOP", r == 1 and GVS or rows[r-1], r == 1 and "TOP" or "BOTTOM")
row:SetPoint("LEFT")
row:SetPoint("RIGHT", -19, 0)
@ -246,15 +248,14 @@ local grads = setmetatable({
[4] = {1,0,1,0.75, 1,0,1,0}, -- purple
[7] = {1,.75,.5,0.75, 1,.75,.5,0}, -- heirloom
}, {__index = function(t,i) t[i] = default_grad return default_grad end})
local RECIPE = select(7, GetAuctionItemClasses())
local _, _, _, _, _, _, RECIPE = GetAuctionItemClasses()
local quality_colors = setmetatable({}, {__index = function() return "|cffffffff" end})
for i=1,7 do quality_colors[i] = select(4, GetItemQualityColor(i)) end
local ShowMerchantItem = function (r, i)
local function ShowMerchantItem(row, i)
local name, itemTexture, itemPrice, itemStackCount, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(i)
local link = GetMerchantItemLink(i)
local color = quality_colors.default
local row = rows[r]
row.backdrop:Hide()
if link then
local name, link2, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(link)
@ -297,32 +298,32 @@ local ShowMerchantItem = function (r, i)
if isUsable then row.icon:SetVertexColor(1, 1, 1) else row.icon:SetVertexColor(.9, 0, 0) end
row:SetID(i)
row:Show()
row:SetPoint("TOP", r == 1 and GVS or rows[r-1], r == 1 and "TOP" or "BOTTOM")
end
local scrollbar = LibStub("tekKonfig-Scroll").new(GVS, 0, SCROLLSTEP)
local offset = 0
local searchstring
local function Refresh()
local n = GetMerchantNumItems()
local r = 1
local v = 0
local row, n_searchmatch = 1, 0
for i=1,n do
local link = GetMerchantItemLink(i)
if ItemSearch:Find(link, searchstring) then
if v >= offset and v < offset + NUMROWS then
ShowMerchantItem(r, i)
r = r + 1
if n_searchmatch >= offset and n_searchmatch < offset + NUMROWS then
ShowMerchantItem(rows[row], i)
row = row + 1
end
v = v + 1
n_searchmatch = n_searchmatch + 1
end
end
scrollbar:SetMinMaxValues(0, math.max(0, v - NUMROWS))
for i=r,NUMROWS do
scrollbar:SetMinMaxValues(0, math.max(0, n_searchmatch - NUMROWS))
for i=row,NUMROWS do
rows[i]:Hide()
end
end
local editbox = CreateFrame('EditBox', nil, GVS)
editbox:SetAutoFocus(false)
editbox:SetPoint("TOPLEFT", GVS, "BOTTOMLEFT", 0, -51)

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@ -1,4 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="libs\LibStub\LibStub.lua"/>
<Script file="libs\LibItemSearch-1.0\LibStub.lua"/>
<Script file="libs\LibItemSearch-1.0\LibItemSearch-1.0.lua"/>
</Ui>

@ -1 +0,0 @@
Subproject commit ccbc28bfd62519fa4fe584739a83e33307a67853

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@ -0,0 +1,444 @@
--[[
ItemSearch
An item text search engine of some sort
Grammar:
<search> := <intersect search>
<intersect search> := <union search> & <union search> ; <union search>
<union search> := <negatable search> | <negatable search> ; <negatable search>
<negatable search> := !<primitive search> ; <primitive search>
<primitive search> := <tooltip search> ; <quality search> ; <type search> ; <text search>
<tooltip search> := bop ; boa ; bou ; boe ; quest
<quality search> := q<op><text> ; q<op><digit>
<ilvl search> := ilvl<op><number>
<type search> := t:<text>
<text search> := <text>
<op> := : | = | == | != | ~= | < | > | <= | >=
I kindof half want to make a full parser for this
--]]
local MAJOR, MINOR = "LibItemSearch-1.0", 3
local ItemSearch = LibStub:NewLibrary(MAJOR, MINOR)
if not ItemSearch then return end
--[[ general search ]]--
function ItemSearch:Find(itemLink, search)
if not search then
return true
end
if not itemLink then
return false
end
local search = search:lower()
if search:match('\124') then
return self:FindUnionSearch(itemLink, strsplit('\124', search))
end
return self:FindUnionSearch(itemLink, search)
end
--[[ union search: <search>&<search> ]]--
function ItemSearch:FindUnionSearch(itemLink, ...)
for i = 1, select('#', ...) do
local search = select(i, ...)
if search and search ~= '' then
if search:match('\038') then
if self:FindIntersectSearch(itemLink, strsplit('\038', search)) then
return true
end
else
if self:FindIntersectSearch(itemLink, search) then
return true
end
end
end
end
return false
end
--[[ intersect search: <search>|<search> ]]--
function ItemSearch:FindIntersectSearch(itemLink, ...)
for i = 1, select('#', ...) do
local search = select(i, ...)
if search and search ~= '' then
if not self:FindNegatableSearch(itemLink, search) then
return false
end
end
end
return true
end
--[[ negated search: !<search> ]]--
function ItemSearch:FindNegatableSearch(itemLink, search)
local negatedSearch = search:match('^\033(.+)$')
if negatedSearch then
return not self:FindTypedSearch(itemLink, negatedSearch)
end
return self:FindTypedSearch(itemLink, search)
end
--[[
typed search:
user defined search types
A typed search object should look like the following:
{
string id
unique identifier for the search type,
string searchCapture = function isSearch(self, search)
returns a capture if the given search matches this typed search
returns nil if the search is not a match for this type
bool isMatch = function findItem(self, itemLink, searchCapture)
returns true if <itemLink> is in the search defined by <searchCapture>
}
--]]
local typedSearches = {}
function ItemSearch:RegisterTypedSearch(typedSearchObj)
typedSearches[typedSearchObj.id] = typedSearchObj
end
function ItemSearch:GetTypedSearches()
return pairs(typedSearches)
end
function ItemSearch:GetTypedSearch(id)
return typedSearches[id]
end
function ItemSearch:FindTypedSearch(itemLink, search)
if not search then
return false
end
for id, searchInfo in self:GetTypedSearches() do
local capture1, capture2, capture3 = searchInfo:isSearch(search)
if capture1 then
return searchInfo:findItem(itemLink, capture1, capture2, capture3)
end
end
return self:GetTypedSearch('itemTypeGeneric'):findItem(itemLink, search) or self:GetTypedSearch('itemName'):findItem(itemLink, search)
end
--[[
Basic typed searches
--]]
function ItemSearch:Compare(op, lhs, rhs)
--ugly, but it works
if op == ':' or op == '=' or op == '==' then
return lhs == rhs
end
if op == '!=' or op == '~=' then
return lhs ~= rhs
end
if op == '<=' then
return lhs <= rhs
end
if op == '<' then
return lhs < rhs
end
if op == '>' then
return lhs > rhs
end
if op == '>=' then
return lhs >= rhs
end
return false
end
--[[ basic text search n:(.+) ]]--
local function search_IsInText(search, ...)
for i = 1, select('#', ...) do
local text = select(i, ...)
text = text and tostring(text):lower()
if text and (text == search or text:match(search)) then
return true
end
end
return false
end
ItemSearch:RegisterTypedSearch{
id = 'itemName',
isSearch = function(self, search)
return search and search:match('^n:(.+)$')
end,
findItem = function(self, itemLink, search)
local itemName = (GetItemInfo(itemLink))
return search_IsInText(search, itemName)
end
}
--[[ item type,subtype,equip loc search t:(.+) ]]--
ItemSearch:RegisterTypedSearch{
id = 'itemTypeGeneric',
isSearch = function(self, search)
return search and search:match('^t:(.+)$')
end,
findItem = function(self, itemLink, search)
local name, link, quality, iLevel, reqLevel, type, subType, maxStack, equipSlot = GetItemInfo(itemLink)
if not name then
return false
end
return search_IsInText(search, type, subType, _G[equipSlot])
end
}
--[[ item quality search: q(sign)(%d+) | q:(qualityName) ]]--
ItemSearch:RegisterTypedSearch{
id = 'itemQuality',
isSearch = function(self, search)
if search then
return search:match('^q([%~%:%<%>%=%!]+)(%w+)$')
end
end,
descToQuality = function(self, desc)
local q = 0
local quality = _G['ITEM_QUALITY' .. q .. '_DESC']
while quality and quality:lower() ~= desc do
q = q + 1
quality = _G['ITEM_QUALITY' .. q .. '_DESC']
end
if quality then
return q
end
end,
findItem = function(self, itemLink, op, search)
local name, link, quality = GetItemInfo(itemLink)
if not name then
return false
end
local num = tonumber(search) or self:descToQuality(search)
return num and ItemSearch:Compare(op, quality, num) or false
end,
}
--[[ item level search: lvl(sign)(%d+) ]]--
ItemSearch:RegisterTypedSearch{
id = 'itemLevel',
isSearch = function(self, search)
if search then
return search:match('^ilvl([:<>=!]+)(%d+)$')
end
end,
findItem = function(self, itemLink, op, search)
local name, link, quality, iLvl = GetItemInfo(itemLink)
if not iLvl then
return false
end
local num = tonumber(search)
return num and ItemSearch:Compare(op, iLvl, num) or false
end,
}
--[[ tooltip keyword search ]]--
local tooltipCache = setmetatable({}, {__index = function(t, k) local v = {} t[k] = v return v end})
local tooltipScanner = _G['LibItemSearchTooltipScanner'] or CreateFrame('GameTooltip', 'LibItemSearchTooltipScanner', UIParent, 'GameTooltipTemplate')
local function link_FindSearchInTooltip(itemLink, search)
--look in the cache for the result
local itemID = itemLink:match('item:(%d+)')
local cachedResult = tooltipCache[search][itemID]
if cachedResult ~= nil then
return cachedResult
end
--no match?, pull in the resut from tooltip parsing
tooltipScanner:SetOwner(UIParent, 'ANCHOR_NONE')
tooltipScanner:SetHyperlink(itemLink)
local result = false
if tooltipScanner:NumLines() > 1 and _G[tooltipScanner:GetName() .. 'TextLeft2']:GetText() == search then
result = true
elseif tooltipScanner:NumLines() > 2 and _G[tooltipScanner:GetName() .. 'TextLeft3']:GetText() == search then
result = true
end
tooltipScanner:Hide()
tooltipCache[search][itemID] = result
return result
end
ItemSearch:RegisterTypedSearch{
id = 'tooltip',
isSearch = function(self, search)
return self.keywords[search]
end,
findItem = function(self, itemLink, search)
return search and link_FindSearchInTooltip(itemLink, search)
end,
keywords = {
['boe'] = ITEM_BIND_ON_EQUIP,
['bop'] = ITEM_BIND_ON_PICKUP,
['bou'] = ITEM_BIND_ON_USE,
['quest'] = ITEM_BIND_QUEST,
['boa'] = ITEM_BIND_TO_ACCOUNT
}
}
ItemSearch:RegisterTypedSearch{
id = 'tooltipDesc',
isSearch = function(self, search)
return search and search:match('^tt:(.+)$')
end,
findItem = function(self, itemLink, search)
--no match?, pull in the resut from tooltip parsing
tooltipScanner:SetOwner(UIParent, 'ANCHOR_NONE')
tooltipScanner:SetHyperlink(itemLink)
local i = 1
while i <= tooltipScanner:NumLines() do
local text = _G[tooltipScanner:GetName() .. 'TextLeft' .. i]:GetText():lower()
if text and text:match(search) then
tooltipScanner:Hide()
return true
end
i = i + 1
end
tooltipScanner:Hide()
return false
end,
}
--[[ equipment set search ]]--
local function IsWardrobeLoaded()
local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo('Wardrobe')
return enabled
end
local function findEquipmentSetByName(search)
local startsWithSearch = '^' .. search
local partialMatch = nil
for i = 1, GetNumEquipmentSets() do
local setName = (GetEquipmentSetInfo(i))
local lSetName = setName:lower()
if lSetName == search then
return setName
end
if lSetName:match(startsWithSearch) then
partialMatch = setName
end
end
-- Wardrobe Support
if Wardrobe then
for i, outfit in ipairs( Wardrobe.CurrentConfig.Outfit) do
local setName = outfit.OutfitName
local lSetName = setName:lower()
if lSetName == search then
return setName
end
if lSetName:match(startsWithSearch) then
partialMatch = setName
end
end
end
return partialMatch
end
local function isItemInEquipmentSet(itemLink, setName)
if not setName then
return false
end
local itemIDs = GetEquipmentSetItemIDs(setName)
if not itemIDs then
return false
end
local itemID = tonumber(itemLink:match('item:(%d+)'))
for inventoryID, setItemID in pairs(itemIDs) do
if itemID == setItemID then
return true
end
end
return false
end
local function isItemInWardrobeSet(itemLink, setName)
if not Wardrobe then return false end
local itemName = (GetItemInfo(itemLink))
for i, outfit in ipairs(Wardrobe.CurrentConfig.Outfit) do
if outfit.OutfitName == setName then
for j, item in pairs(outfit.Item) do
if item and (item.IsSlotUsed == 1) and (item.Name == itemName) then
return true
end
end
end
end
return false
end
ItemSearch:RegisterTypedSearch{
id = 'equipmentSet',
isSearch = function(self, search)
return search and search:match('^s:(.+)$')
end,
findItem = function(self, itemLink, search)
local setName = findEquipmentSetByName(search)
if not setName then
return false
end
return isItemInEquipmentSet(itemLink, setName)
or isItemInWardrobeSet(itemLink, setName)
end,
}

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@ -0,0 +1,7 @@
## Interface: 40000
## Title: LibItemSearch
## Notes: An item search library
## Author: Tuller
## LoadOnDemand: 1
LibStub.lua
LibItemSearch-1.0.lua

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@ -0,0 +1,7 @@
## Interface: 40000
## Title: LibItemSearch
## Notes: An item search library
## Author: Tuller
## LoadOnDemand: 1
LibStub.lua
LibItemSearch-1.0.lua

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@ -0,0 +1,30 @@
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
local LibStub = _G[LIBSTUB_MAJOR]
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
LibStub = LibStub or {libs = {}, minors = {} }
_G[LIBSTUB_MAJOR] = LibStub
LibStub.minor = LIBSTUB_MINOR
function LibStub:NewLibrary(major, minor)
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
local oldminor = self.minors[major]
if oldminor and oldminor >= minor then return nil end
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
return self.libs[major], oldminor
end
function LibStub:GetLibrary(major, silent)
if not self.libs[major] and not silent then
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
end
return self.libs[major], self.minors[major]
end
function LibStub:IterateLibraries() return pairs(self.libs) end
setmetatable(LibStub, { __call = LibStub.GetLibrary })
end

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@ -0,0 +1,15 @@
LibItemSearch
An item text search engine of some sort
Grammar:
<search> := <intersect search>
<intersect search> := <union search> & <union search> ; <union search>
<union search> := <negatable search> | <negatable search> ; <negatable search>
<negatable search> := !<primitive search> ; <primitive search>
<primitive search> := <tooltip search> ; <quality search> ; <type search> ; <text search>
<tooltip search> := bop ; boa ; bou ; boe ; quest
<quality search> := q<op><text> ; q<op><digit>
<ilvl search> := ilvl<op><number>
<type search> := t:<text>
<text search> := <text>
<op> := : | = | == | != | ~= | < | > | <= | >=

@ -1 +0,0 @@
Subproject commit ed93b036659fd975d5137b24af276b487e8b017e