include changes from https://www.wowinterface.com/downloads/info21484-GnomishVendorShrinkerFanUpdateforBFAGVS.html and fix classic issues
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parent
9413b30151
commit
c73fefb68d
26
Init.lua
26
Init.lua
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@ -15,6 +15,17 @@ local function Hide(frame)
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end
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end
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local function ToggleButtons()
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for i=1,MERCHANT_ITEMS_PER_PAGE do
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if (MerchantFrame.selectedTab == 1) then
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_G["MerchantItem"..i]:Hide()
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elseif (MerchantFrame.selectedTab == 2) then
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_G["MerchantItem"..i]:Show()
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end
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end
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end
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function ns.OnLoad()
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function ns.OnLoad()
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local GVS = ns.NewMainFrame()
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local GVS = ns.NewMainFrame()
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GVS:SetWidth(315)
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GVS:SetWidth(315)
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@ -25,13 +36,22 @@ function ns.OnLoad()
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MerchantBuyBackItem:ClearAllPoints()
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MerchantBuyBackItem:ClearAllPoints()
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MerchantBuyBackItem:SetPoint("BOTTOMRIGHT", -7, 33)
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MerchantBuyBackItem:SetPoint("BOTTOMRIGHT", -7, 33)
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-- The little class select dropdown show trigget a refresh
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--[[hooksecurefunc("SetMerchantFilter", function()
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if GVS.Merchant ~= UnitGUID("npc") then
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GVS:GetScript("OnShow")(GVS)
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else
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GVS:GetScript("OnEvent")(GVS)
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end
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end)]]
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-- Force show when we're loaded on demand and the tab is already selected
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-- Force show when we're loaded on demand and the tab is already selected
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if MerchantFrame:IsVisible() and MerchantFrame.selectedTab == 1 then
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if MerchantFrame:IsVisible() and MerchantFrame.selectedTab == 1 then
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GVS:Show()
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GVS:Show()
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end
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end
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-- Reparent the first 10 MerchantItem frames, so they only appear for buyback
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-- Reparent the first 10 MerchantItem frames, so they only appear for buyback
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--for i=1,10 do _G["MerchantItem"..i]:SetParent(MerchantItem11) end
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for i=1,10 do _G["MerchantItem"..i]:Hide() end
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-- Hide frames we don't need now
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-- Hide frames we don't need now
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Hide(MerchantNextPageButton)
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Hide(MerchantNextPageButton)
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@ -40,4 +60,8 @@ function ns.OnLoad()
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-- Clean up our frame factories
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-- Clean up our frame factories
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for i,v in pairs(ns) do if i:match("^New") then ns[i] = nil end end
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for i,v in pairs(ns) do if i:match("^New") then ns[i] = nil end end
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MerchantFrameTab1:HookScript("OnClick", ToggleButtons)
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MerchantFrameTab2:HookScript("OnClick", ToggleButtons)
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GVS:HookScript("OnShow", ToggleButtons)
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end
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end
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113
changelog.txt
113
changelog.txt
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@ -1,113 +0,0 @@
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### 7.0.0.23-Beta
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* Fix issues with sightless eye vendor
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Why the fuck anyone would want to come down here is beyond me.
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### 7.0.0.22-Beta
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* Fix buying items from vendors using [Tricky Treat]
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... and also using any other common non-currency item (i.e. holiday
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"currency" that stay in your bag and usually expire)
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### 7.0.0.21-Beta
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* Fix blank list when not loaded on demand
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### 7.0.0.20-Beta
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* Red-out lines for recipes that require a rank we don't have yet
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* Add toys to known scanner
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* Heavy refactoring under the hood
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### 7.0.0.19-Beta
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* Bump to fix botched releases on WoWI and Wowace
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### 7.0.0.18-Beta
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* Fix for Legion API changes (thanks Talyrius)
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* Refresh the list more often to catch spent currency
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* Check bank items now
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* Grey out known heirlooms on 6.1
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### 6.0.0.17-Beta
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* Make grey out work for garrison blueprints
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### 6.0.0.16-Beta
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* Make known recipes grey
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### 5.0.1.15-Release
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* Tagging stable version
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### 5.0.1.14-Beta
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* Fix frame positions for PANDAS!
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### 4.3.0.13-Beta
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* New search (Thanks Urth)
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* Move the search box, it overlaps the default UI in some cases
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* Add a tooltip so people know how to use the search
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* redo it the right way
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### 4.2.0.12-Beta
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* Fix *~crazy~* hex color stings
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### 4.1.0.11-Release
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* Tagging stable version
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### 4.0.0.10-Beta
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* Some people don't even know what honor points are
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### 4.0.0.9-Beta
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* Make price text red if we can't afford an item
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### 4.0.0.8-Beta
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* Fix known recipe highlight
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### 4.0.0.7-Beta
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* Helps to register for drag.
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* Stack-sold items changed with 4.0
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### 3.3.0.6-Beta
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* Better recipe highlighting
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### 3.3.0.5-Beta
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* Fix refresh "issue"?
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* Oops, I always forget to register all clicks... stupid bad blizzy defaults
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### 3.2.0.4-Beta
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* Increase number of lines in tip scanner
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### 3.2.0.3-Beta
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* Switch to actual honor/arena point itemIDs so we get better tooltips
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* Stupid nils
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* Hide splitstack onhide
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* Fix gold and token items anchoring
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### 3.2.0.2-Beta
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* Add splitstack frame, without the retarded max purchase limits the default vendor frame uses
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* Ensure we always have a default item quality color
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* Fix copper color
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### 3.2.0.1-Beta
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* And so it begins...
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@ -1,7 +0,0 @@
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events.lua
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gsc.lua
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itemid.lua
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size_to_fit.lua
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tooltip_scanner.lua
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ui-scrollbar.lua
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ui-textinput.lua
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@ -29,5 +29,7 @@ function ns.SizeToFit(self)
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-- Now resize ourself
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-- Now resize ourself
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local _, _, width, height = self:GetBoundsRect()
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local _, _, width, height = self:GetBoundsRect()
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self:SetSize(width, height)
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if(width ~= nil and height ~= nil) then
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self:SetSize(width, height)
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end
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end
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end
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@ -32,7 +32,7 @@ end
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local function Sound()
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local function Sound()
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PlaySound("UChatScrollButton")
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PlaySound(1115)
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end
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end
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@ -53,6 +53,18 @@ function ns.NewMainFrame()
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search:SetScript("OnTextChanged", Refresh)
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search:SetScript("OnTextChanged", Refresh)
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local function Open(self)
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self.Merchant = UnitGUID("npc")
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local max = math.max(0, GetMerchantNumItems() - NUMROWS)
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scrollbar:SetMinMaxValues(0, max)
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scrollbar:SetValue(0)
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Refresh()
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GVS:RegisterEvent("BAG_UPDATE")
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GVS:RegisterEvent("MERCHANT_UPDATE")
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GVS:RegisterEvent("MERCHANT_SHOW")
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end
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GVS:EnableMouseWheel(true)
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GVS:EnableMouseWheel(true)
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GVS:SetScript("OnMouseWheel", function(self, value)
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GVS:SetScript("OnMouseWheel", function(self, value)
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if value > 0 then
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if value > 0 then
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@ -62,15 +74,7 @@ function ns.NewMainFrame()
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end
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end
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end)
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end)
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GVS:SetScript("OnEvent", Refresh)
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GVS:SetScript("OnEvent", Refresh)
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GVS:SetScript("OnShow", function(self)
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GVS:SetScript("OnShow", Open)
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local max = math.max(0, GetMerchantNumItems() - NUMROWS)
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scrollbar:SetMinMaxValues(0, max)
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scrollbar:SetValue(0)
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Refresh()
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GVS:RegisterEvent("BAG_UPDATE")
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GVS:RegisterEvent("MERCHANT_UPDATE")
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end)
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GVS:SetScript("OnHide", GVS.UnregisterAllEvents)
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GVS:SetScript("OnHide", GVS.UnregisterAllEvents)
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return GVS
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return GVS
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@ -34,7 +34,8 @@ end
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local function OnClick(self, button)
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local function OnClick(self, button)
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local id = self:GetID()
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local id = self:GetID()
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local hasaltcurrency = (GetMerchantItemCostInfo(id) > 0)
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local currencyname = select(4,GetMerchantItemCostItem(id, 1))
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local hasaltcurrency = ((GetMerchantItemCostInfo(id) > 0) and (select(4,GetMerchantItemCostItem(id, 1)) ~= "Garrison Resources"))
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if IsAltKeyDown() and not hasaltcurrency then
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if IsAltKeyDown() and not hasaltcurrency then
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self:BuyItem(true)
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self:BuyItem(true)
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@ -129,6 +130,11 @@ local function SetValue(self, i)
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self.ItemName:SetText(text)
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self.ItemName:SetText(text)
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self.AltCurrency:SetValue(i)
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self.AltCurrency:SetValue(i)
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if self.AltCurrency:IsShown() then
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self.ItemName:SetPoint("RIGHT", self.AltCurrency, "LEFT", -GAP, 0)
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else
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self.ItemName:SetPoint("RIGHT", self.ItemPrice, "LEFT", -GAP, 0)
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end
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if extendedCost then
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if extendedCost then
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self.link, self.texture, self.extendedCost = link, itemTexture, true
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self.link, self.texture, self.extendedCost = link, itemTexture, true
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@ -4,8 +4,10 @@ local myname, ns = ...
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function ns.NewSearchField(parent)
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function ns.NewSearchField(parent)
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local editbox = ns.NewTextInput(parent)
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local editbox = ns.NewTextInput(parent)
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editbox:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 55, 9)
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editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 98, 42) -- fixed for LeilaUI
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editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 98, 42) -- fixed for LeilaUI
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editbox:SetWidth(56) -- added for LeilaUI
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editbox:SetHeight(32) -- added for LeilaUI
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editbox.placeholder:SetText("Search...")
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editbox.placeholder:SetText("Search...")
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editbox:SetScript("OnEnter", function(self)
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editbox:SetScript("OnEnter", function(self)
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