Highlight unknown recipes in blue and unusable items in red

This commit is contained in:
tekkub 2009-08-15 19:42:06 -06:00
parent 3dd54818be
commit 82f4233385
4 changed files with 54 additions and 2 deletions

View File

@ -1,5 +1,7 @@
local NUMROWS, ICONSIZE, GAP, SCROLLSTEP = 14, 17, 4, 5 local NUMROWS, ICONSIZE, GAP, SCROLLSTEP = 14, 17, 4, 5
local knowns = GVS_SCANNER
GVS_SCANNER = nil
for _,f in pairs{MerchantNextPageButton, MerchantPrevPageButton, MerchantPageText} do for _,f in pairs{MerchantNextPageButton, MerchantPrevPageButton, MerchantPageText} do
@ -154,6 +156,11 @@ for i=1,NUMROWS do
if self.extendedCost then MerchantFrame.extendedCost = self end if self.extendedCost then MerchantFrame.extendedCost = self end
end) end)
local backdrop = row:CreateTexture(nil, "BACKGROUND")
backdrop:SetAllPoints()
backdrop:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
row.backdrop = backdrop
local icon = CreateFrame('Frame', nil, row) local icon = CreateFrame('Frame', nil, row)
icon:SetHeight(ICONSIZE) icon:SetHeight(ICONSIZE)
icon:SetWidth(ICONSIZE) icon:SetWidth(ICONSIZE)
@ -191,6 +198,9 @@ for i=1,NUMROWS do
end end
local _, _, _, _, _, _, _, _, RECIPE = GetAuctionItemClasses()
local quality_colors = {}
for i=1,7 do quality_colors[i] = select(4, GetItemQualityColor(i)) end
local offset = 0 local offset = 0
local function Refresh() local function Refresh()
local n = GetMerchantNumItems() local n = GetMerchantNumItems()
@ -199,9 +209,25 @@ local function Refresh()
if j > n then if j > n then
row:Hide() row:Hide()
else else
row.backdrop:Hide()
local name, itemTexture, itemPrice, itemStackCount, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(j) local name, itemTexture, itemPrice, itemStackCount, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(j)
local link = GetMerchantItemLink(j) local link = GetMerchantItemLink(j)
local color = link and select(4, GetItemQualityColor(select(3, GetItemInfo(link)))) or "|cffffffff" local color = "|cffffffff"
if link then
local name, link2, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture, vendorPrice = GetItemInfo(link)
color = quality_colors[quality]
if class == RECIPE and not knowns[link] then
row.backdrop:SetGradientAlpha("HORIZONTAL", 0,0,1,0.75, 0,0,1,0)
row.backdrop:Show()
end
end
if not isUsable then
row.backdrop:SetGradientAlpha("HORIZONTAL", 1,0,0,0.75, 1,0,0,0)
row.backdrop:Show()
end
row.icon:SetTexture(itemTexture) row.icon:SetTexture(itemTexture)
row.ItemName:SetText((numAvailable > -1 and ("["..numAvailable.."] ") or "").. color.. (name or "<Loading item data>").. (itemStackCount > 1 and ("|r x"..itemStackCount) or "")) row.ItemName:SetText((numAvailable > -1 and ("["..numAvailable.."] ") or "").. color.. (name or "<Loading item data>").. (itemStackCount > 1 and ("|r x"..itemStackCount) or ""))

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@ -13,4 +13,5 @@
tekKonfig\tekKonfig.xml tekKonfig\tekKonfig.xml
KnownScanner.lua
GnomishVendorShrinker.lua GnomishVendorShrinker.lua

24
KnownScanner.lua Normal file
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@ -0,0 +1,24 @@
local tip = CreateFrame("GameTooltip")
tip:SetOwner(WorldFrame, "ANCHOR_NONE")
local lcache = {}
for i=1,30 do
lcache[i] = tip:CreateFontString()
-- lcache[i]:SetFontObject(GameFontNormal)
tip:AddFontStrings(lcache[i], tip:CreateFontString())
end
local knowns = setmetatable({}, {__index = function(t, i)
tip:ClearLines()
if not tip:IsOwned(WorldFrame) then tip:SetOwner(WorldFrame, "ANCHOR_NONE") end
tip:SetHyperlink(i)
for i=1,tip:NumLines() do
if lcache[i]:GetText() == ITEM_SPELL_KNOWN then
t[i] = true
return true
end
end
end})
GVS_SCANNER = knowns

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@ -7,12 +7,13 @@ h2. Features
* Clicking an item simply buys it, instead of picking up the item * Clicking an item simply buys it, instead of picking up the item
* Alt-click buys a full stack (or as close to a full stack as is possible for limited-stock items) * Alt-click buys a full stack (or as close to a full stack as is possible for limited-stock items)
* Ctrl- and shift-click behave as default (dress-up and paste link, respectively) * Ctrl- and shift-click behave as default (dress-up and paste link, respectively)
* Recipes you do not yet know are highlighted in blue
* Items you cannot use are highlighted in red
h2. Un-features h2. Un-features
* No support for split-stack purchases, I'm not convinced it's needed. * No support for split-stack purchases, I'm not convinced it's needed.
* No search... yet * No search... yet
* No way to red-out known recipes... yet.
h2. Links h2. Links