Honor points changed, that conditional isn't needed anymore
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@ -93,13 +93,6 @@ local function SetValue(self, text, icon, link)
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self.text:SetText(text)
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self.text:SetText(text)
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self.icon:SetTexture(icon)
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self.icon:SetTexture(icon)
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self.link, self.index, self.itemIndex = link
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self.link, self.index, self.itemIndex = link
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if link == HONOR_POINTS then
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self.icon:SetPoint("RIGHT", -2, 0)
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self.text:SetPoint("RIGHT", self.icon, "LEFT", -GAP/2 + 2, 0)
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else
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self.icon:SetPoint("RIGHT")
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self.text:SetPoint("RIGHT", self.icon, "LEFT", -GAP/2, 0)
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end
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self:Show()
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self:Show()
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end
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end
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@ -114,8 +107,10 @@ local function GetAltCurrencyFrame(frame)
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f.icon = f:CreateTexture()
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f.icon = f:CreateTexture()
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f.icon:SetWidth(ICONSIZE) f.icon:SetHeight(ICONSIZE)
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f.icon:SetWidth(ICONSIZE) f.icon:SetHeight(ICONSIZE)
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f.icon:SetPoint("RIGHT")
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f.text = f:CreateFontString(nil, nil, "NumberFontNormalSmall")
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f.text = f:CreateFontString(nil, nil, "NumberFontNormalSmall")
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f.text:SetPoint("RIGHT", f.icon, "LEFT", -GAP/2, 0)
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f.SetValue = SetValue
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f.SetValue = SetValue
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