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Move search field into its own file
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51
frames/SearchField.lua
Normal file
51
frames/SearchField.lua
Normal file
@ -0,0 +1,51 @@
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local myname, ns = ...
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function ns.MakeSearchField(GVS, Refresh)
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local editbox = ns.NewTextInput(GVS)
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editbox:SetScript("OnEditFocusGained", function(self)
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if not GVS.searchstring then
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self:SetText("")
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self:SetTextColor(1,1,1,1)
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end
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end)
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editbox:SetScript("OnEditFocusLost", function(self)
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if self:GetText() == "" then
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self:SetText("Search...")
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self:SetTextColor(0.75, 0.75, 0.75, 1)
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end
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end)
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editbox:SetScript("OnTextChanged", function(self)
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local t = self:GetText()
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GVS.searchstring = t ~= "" and t ~= "Search..." and t:lower() or nil
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Refresh()
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end)
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editbox:SetScript("OnShow", function(self)
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self:SetText("Search...")
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self:SetTextColor(0.75, 0.75, 0.75, 1)
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end)
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editbox:SetScript("OnEnter", function(self)
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GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT")
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GameTooltip:AddLine("Enter an item name to search")
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GameTooltip:AddLine(" ")
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GameTooltip:AddDoubleLine("Type search:", "bop boe bou", nil,nil,nil, 255,255,255)
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GameTooltip:AddDoubleLine(" ", "boa quest", 255,255,255, 255,255,255)
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GameTooltip:AddDoubleLine(" ", "ilvl>=378 ilvl=359", 255,255,255, 255,255,255)
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GameTooltip:AddDoubleLine(" ", "q=rare q<4", 255,255,255, 255,255,255)
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GameTooltip:AddDoubleLine(" ", "t:leather t:shield", 255,255,255, 255,255,255)
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GameTooltip:AddDoubleLine("Modifiers:", "& Match both", nil,nil,nil, 255,255,255)
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GameTooltip:AddDoubleLine(" ", "| Match either", 255,255,255, 255,255,255)
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GameTooltip:AddDoubleLine(" ", "! Do not match", 255,255,255, 255,255,255)
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GameTooltip:Show()
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end)
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editbox:SetScript("OnLeave", GameTooltip_Hide)
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ns.MakeSearchField = nil
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end
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