Pull item row generator into its own file

This commit is contained in:
tekkub ʕ ´ᴥ` ʔ 2016-09-09 04:11:16 -06:00
parent 19b3bf3471
commit 11db1dc49f
3 changed files with 190 additions and 166 deletions

View File

@ -4,7 +4,7 @@ local myname, ns = ...
local ItemSearch = LibStub('LibItemSearch-1.0') local ItemSearch = LibStub('LibItemSearch-1.0')
local NUMROWS, ICONSIZE, GAP, SCROLLSTEP = 14, 17, 4, 5 local NUMROWS, SCROLLSTEP = 14, 5
for _,f in pairs{MerchantNextPageButton, MerchantPrevPageButton, MerchantPageText} do for _,f in pairs{MerchantNextPageButton, MerchantPrevPageButton, MerchantPageText} do
@ -21,178 +21,22 @@ GVS:SetScript("OnEvent", function(self, event, ...) if self[event] then return s
GVS:Hide() GVS:Hide()
local function OnClick(self, button)
if IsAltKeyDown() and not self.AltCurrency:IsShown() then self:BuyItem(true)
elseif IsModifiedClick() then HandleModifiedItemClick(GetMerchantItemLink(self:GetID()))
elseif self.AltCurrency:IsShown() then
local id = self:GetID()
local link = GetMerchantItemLink(id)
self.link, self.texture = GetMerchantItemLink(id), self.icon:GetTexture()
MerchantFrame_ConfirmExtendedItemCost(self)
else self:BuyItem() end
end
local function PopoutOnClick(self, button)
local id = self:GetParent():GetID()
local link = GetMerchantItemLink(id)
if not link then return end
local _, _, _, vendorStackSize, numAvailable = GetMerchantItemInfo(id)
local maxPurchase = GetMerchantItemMaxStack(id)
local _, _, _, _, _, _, _, itemStackSize = GetItemInfo(link)
local size = numAvailable > 0 and numAvailable or itemStackSize
OpenStackSplitFrame(250, self, "LEFT", "RIGHT")
end
local function Purchase(id, quantity)
local _, _, _, vendorStackSize, numAvailable = GetMerchantItemInfo(id)
local maxPurchase = GetMerchantItemMaxStack(id)
if numAvailable > 0 and numAvailable < quantity then quantity = numAvailable end
local purchased = 0
while purchased < quantity do
local buyamount = math.min(maxPurchase, quantity - purchased)
purchased = purchased + buyamount
BuyMerchantItem(id, buyamount)
end
end
local function BuyItem(self, fullstack)
local id = self:GetID()
local link = GetMerchantItemLink(id)
if not link then return end
local _, _, _, vendorStackSize = GetMerchantItemInfo(id)
local _, _, _, _, _, _, _, itemStackSize = GetItemInfo(link)
Purchase(id, fullstack and itemStackSize or vendorStackSize or 1)
end
local function PopoutSplitStack(self, qty)
Purchase(self:GetParent():GetID(), qty)
end
local ROWHEIGHT = 21
local rows = {} local rows = {}
for i=1,NUMROWS do for i=1,NUMROWS do
local row = CreateFrame('Button', nil, GVS) -- base frame local row = ns.NewMerchantItemFrame(GVS)
row:SetHeight(ROWHEIGHT)
row:SetPoint("TOP", i == 1 and GVS or rows[i-1], i == 1 and "TOP" or "BOTTOM")
row:SetPoint("LEFT")
row:SetPoint("RIGHT", -19, 0)
row.BuyItem = BuyItem if i == 1 then
row:SetPoint("TOPLEFT")
row:SetHighlightTexture("Interface\\HelpFrame\\HelpFrameButton-Highlight") row:SetPoint("RIGHT", -19, 0)
row:GetHighlightTexture():SetTexCoord(0, 1, 0, 0.578125) else
row:SetPoint("TOPLEFT", rows[i-1], "BOTTOMLEFT")
row:RegisterForClicks("AnyUp") row:SetPoint("RIGHT", rows[i-1])
row:SetScript('OnClick', OnClick) end
row:RegisterForDrag("LeftButton")
row:SetScript('OnDragStart', function(self, button)
MerchantFrame.extendedCost = nil
PickupMerchantItem(self:GetID())
if self.extendedCost then MerchantFrame.extendedCost = self end
end)
local backdrop = row:CreateTexture(nil, "BACKGROUND")
backdrop:SetAllPoints()
backdrop:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
row.backdrop = backdrop
local icon = CreateFrame('Frame', nil, row)
icon:SetHeight(ICONSIZE)
icon:SetWidth(ICONSIZE)
icon:SetPoint('LEFT', 2, 0)
row.icon = icon:CreateTexture(nil, "BORDER")
row.icon:SetAllPoints()
local popout = CreateFrame("Button", nil, row)
popout:SetPoint("RIGHT")
popout:SetWidth(ROWHEIGHT/2) popout:SetHeight(ROWHEIGHT)
popout:SetNormalTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-FlyoutButton")
popout:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-FlyoutButton")
popout:GetNormalTexture():SetTexCoord(0.15625, 0.5, 0.84375, 0.5, 0.15625, 0, 0.84375, 0)
popout:GetHighlightTexture():SetTexCoord(0.15625, 1, 0.84375, 1, 0.15625, 0.5, 0.84375, 0.5)
popout:SetScript("OnClick", PopoutOnClick)
popout.SplitStack = PopoutSplitStack
row.popout = popout
local ItemPrice = row:CreateFontString(nil, nil, "NumberFontNormal")
ItemPrice:SetPoint('RIGHT', popout, "LEFT", -2, 0)
row.ItemPrice = ItemPrice
local AltCurrency = ns.NewAltCurrencyFrame(row)
AltCurrency:SetPoint("RIGHT", ItemPrice, "LEFT")
row.AltCurrency = AltCurrency
local ItemName = row:CreateFontString(nil, nil, "GameFontNormalSmall")
ItemName:SetPoint("LEFT", icon, "RIGHT", GAP, 0)
ItemName:SetPoint("RIGHT", AltCurrency, "LEFT", -GAP, 0)
ItemName:SetJustifyH("LEFT")
row.ItemName = ItemName
row:SetScript('OnEnter', function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetMerchantItem(self:GetID())
GameTooltip_ShowCompareItem()
MerchantFrame.itemHover = self:GetID()
if IsModifiedClick("DRESSUP") then ShowInspectCursor() else ResetCursor() end
end)
row:SetScript('OnLeave', function()
GameTooltip:Hide()
ResetCursor()
MerchantFrame.itemHover = nil
end)
rows[i] = row rows[i] = row
end end
local function ShowMerchantItem(row, i)
row:SetID(i)
row:Show()
local name, itemTexture, itemPrice, itemStackCount, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(i)
local link = GetMerchantItemLink(i)
local gradient, shown = ns.GetRowGradient(i)
row.backdrop:SetGradientAlpha("HORIZONTAL", unpack(gradient))
row.backdrop:SetShown(shown)
row.icon:SetTexture(itemTexture)
local textcolor = ns.GetRowTextColor(i)
row.ItemName:SetText((numAvailable > -1 and ("["..numAvailable.."] ") or "").. textcolor.. (name or "<Loading item data>").. (itemStackCount > 1 and ("|r x"..itemStackCount) or ""))
row.AltCurrency:SetValue(i)
if extendedCost then
row.link, row.texture, row.extendedCost = link, itemTexture, true
end
if itemPrice > 0 then
row.ItemPrice:SetText(ns.GSC(itemPrice))
row.Price = itemPrice
end
if extendedCost and (itemPrice <= 0) then
row.ItemPrice:SetText("")
row.Price = 0
elseif extendedCost and (itemPrice > 0) then
row.ItemPrice:SetText(ns.GSC(itemPrice))
else
row.extendedCost = nil
end
row.icon:SetVertexColor(ns.GetRowVertexColor(i))
end
local scrollbar = LibStub("tekKonfig-Scroll").new(GVS, 0, SCROLLSTEP) local scrollbar = LibStub("tekKonfig-Scroll").new(GVS, 0, SCROLLSTEP)
local offset = 0 local offset = 0
local function Refresh() local function Refresh()
@ -202,7 +46,7 @@ local function Refresh()
local link = GetMerchantItemLink(i) local link = GetMerchantItemLink(i)
if ItemSearch:Find(link, GVS.searchstring) then if ItemSearch:Find(link, GVS.searchstring) then
if n_searchmatch >= offset and n_searchmatch < offset + NUMROWS then if n_searchmatch >= offset and n_searchmatch < offset + NUMROWS then
ShowMerchantItem(rows[row], i) rows[row]:SetValue(i)
row = row + 1 row = row + 1
end end
n_searchmatch = n_searchmatch + 1 n_searchmatch = n_searchmatch + 1

View File

@ -21,6 +21,7 @@ LibItemSearch-1.0.lua
frames\AltCurrency.lua frames\AltCurrency.lua
frames\AltCurrencyItem.lua frames\AltCurrencyItem.lua
frames\MerchantItem.lua
frames\RowShader.lua frames\RowShader.lua
frames\SearchField.lua frames\SearchField.lua

179
frames/MerchantItem.lua Normal file
View File

@ -0,0 +1,179 @@
local myname, ns = ...
local GAP = 4
local HEIGHT = 21
local ICONSIZE = 17
local function OnClick(self, button)
if IsAltKeyDown() and not self.AltCurrency:IsShown() then
self:BuyItem(true)
elseif IsModifiedClick() then
HandleModifiedItemClick(GetMerchantItemLink(self:GetID()))
elseif self.AltCurrency:IsShown() then
local id = self:GetID()
local link = GetMerchantItemLink(id)
self.link, self.texture = GetMerchantItemLink(id), self.icon:GetTexture()
MerchantFrame_ConfirmExtendedItemCost(self)
else self:BuyItem() end
end
local function PopoutOnClick(self, button)
local id = self:GetParent():GetID()
local link = GetMerchantItemLink(id)
if not link then return end
local _, _, _, vendorStackSize, numAvailable = GetMerchantItemInfo(id)
local maxPurchase = GetMerchantItemMaxStack(id)
local _, _, _, _, _, _, _, itemStackSize = GetItemInfo(link)
local size = numAvailable > 0 and numAvailable or itemStackSize
OpenStackSplitFrame(250, self, "LEFT", "RIGHT")
end
local function Purchase(id, quantity)
local _, _, _, vendorStackSize, numAvailable = GetMerchantItemInfo(id)
local maxPurchase = GetMerchantItemMaxStack(id)
if numAvailable > 0 and numAvailable < quantity then quantity = numAvailable end
local purchased = 0
while purchased < quantity do
local buyamount = math.min(maxPurchase, quantity - purchased)
purchased = purchased + buyamount
BuyMerchantItem(id, buyamount)
end
end
local function BuyItem(self, fullstack)
local id = self:GetID()
local link = GetMerchantItemLink(id)
if not link then return end
local _, _, _, vendorStackSize = GetMerchantItemInfo(id)
local _, _, _, _, _, _, _, itemStackSize = GetItemInfo(link)
Purchase(id, fullstack and itemStackSize or vendorStackSize or 1)
end
local function PopoutSplitStack(self, qty)
Purchase(self:GetParent():GetID(), qty)
end
local function SetValue(self, i)
self:SetID(i)
self:Show()
local name, itemTexture, itemPrice, itemStackCount, numAvailable, isUsable, extendedCost = GetMerchantItemInfo(i)
local link = GetMerchantItemLink(i)
local gradient, shown = ns.GetRowGradient(i)
self.backdrop:SetGradientAlpha("HORIZONTAL", unpack(gradient))
self.backdrop:SetShown(shown)
self.icon:SetTexture(itemTexture)
local textcolor = ns.GetRowTextColor(i)
self.ItemName:SetText((numAvailable > -1 and ("["..numAvailable.."] ") or "").. textcolor.. (name or "<Loading item data>").. (itemStackCount > 1 and ("|r x"..itemStackCount) or ""))
self.AltCurrency:SetValue(i)
if extendedCost then
self.link, self.texture, self.extendedCost = link, itemTexture, true
end
if itemPrice > 0 then
self.ItemPrice:SetText(ns.GSC(itemPrice))
self.Price = itemPrice
end
if extendedCost and (itemPrice <= 0) then
self.ItemPrice:SetText("")
self.Price = 0
elseif extendedCost and (itemPrice > 0) then
self.ItemPrice:SetText(ns.GSC(itemPrice))
else
self.extendedCost = nil
end
self.icon:SetVertexColor(ns.GetRowVertexColor(i))
end
function ns.NewMerchantItemFrame(parent)
local frame = CreateFrame("Button", nil, parent)
frame:SetHeight(HEIGHT)
frame.BuyItem = BuyItem
frame:SetHighlightTexture("Interface\\HelpFrame\\HelpFrameButton-Highlight")
frame:GetHighlightTexture():SetTexCoord(0, 1, 0, 0.578125)
frame:RegisterForClicks("AnyUp")
frame:SetScript('OnClick', OnClick)
frame:RegisterForDrag("LeftButton")
frame:SetScript('OnDragStart', function(self, button)
MerchantFrame.extendedCost = nil
PickupMerchantItem(self:GetID())
if self.extendedCost then MerchantFrame.extendedCost = self end
end)
local backdrop = frame:CreateTexture(nil, "BACKGROUND")
backdrop:SetAllPoints()
backdrop:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
frame.backdrop = backdrop
local icon = CreateFrame('Frame', nil, frame)
icon:SetHeight(ICONSIZE)
icon:SetWidth(ICONSIZE)
icon:SetPoint('LEFT', 2, 0)
frame.icon = icon:CreateTexture(nil, "BORDER")
frame.icon:SetAllPoints()
local popout = CreateFrame("Button", nil, frame)
popout:SetPoint("RIGHT")
popout:SetWidth(HEIGHT/2) popout:SetHeight(HEIGHT)
popout:SetNormalTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-FlyoutButton")
popout:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-GearManager-FlyoutButton")
popout:GetNormalTexture():SetTexCoord(0.15625, 0.5, 0.84375, 0.5, 0.15625, 0, 0.84375, 0)
popout:GetHighlightTexture():SetTexCoord(0.15625, 1, 0.84375, 1, 0.15625, 0.5, 0.84375, 0.5)
popout:SetScript("OnClick", PopoutOnClick)
popout.SplitStack = PopoutSplitStack
frame.popout = popout
local ItemPrice = frame:CreateFontString(nil, nil, "NumberFontNormal")
ItemPrice:SetPoint('RIGHT', popout, "LEFT", -2, 0)
frame.ItemPrice = ItemPrice
local AltCurrency = ns.NewAltCurrencyFrame(frame)
AltCurrency:SetPoint("RIGHT", ItemPrice, "LEFT")
frame.AltCurrency = AltCurrency
local ItemName = frame:CreateFontString(nil, nil, "GameFontNormalSmall")
ItemName:SetPoint("LEFT", icon, "RIGHT", GAP, 0)
ItemName:SetPoint("RIGHT", AltCurrency, "LEFT", -GAP, 0)
ItemName:SetJustifyH("LEFT")
frame.ItemName = ItemName
frame:SetScript('OnEnter', function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetMerchantItem(self:GetID())
GameTooltip_ShowCompareItem()
MerchantFrame.itemHover = self:GetID()
if IsModifiedClick("DRESSUP") then ShowInspectCursor() else ResetCursor() end
end)
frame:SetScript('OnLeave', function()
GameTooltip:Hide()
ResetCursor()
MerchantFrame.itemHover = nil
end)
frame.SetValue = SetValue
return frame
end