Broker_ConsolidatedBuffs/Broker_ConsolidatedBuffs.lua

221 lines
6.4 KiB
Lua

local addonName, addonNS = ...
local LQT = LibStub('LibQTip-1.0')
local LDB = LibStub("LibDataBroker-1.1")
local LTT = LibStub("LibBabble-TalentTree-3.0"):GetLookupTable()
local LCT = LibStub("LibBabble-CreatureType-3.0"):GetLookupTable()
local LC = {} -- LOCALE CLASSES
local CC = {} -- CLASS COLOR
local classes_raw = {} -- conversion only
FillLocalizedClassList(classes_raw)
for token, localizedName in pairs(classes_raw) do
local color = RAID_CLASS_COLORS[token];
LC[token] = localizedName
CC[token] = color.colorStr
end
local defaults = { -- http://www.wowhead.com/guide=1100/buffs-and-debuffs
[1] = { -- Stats
[1] = "Interface\\Icons\\spell_nature_regeneration",
[2] = {
{LC["DRUID"], CC["DRUID"]},
{LC["MONK"], CC["MONK"]},
{LC["PALADIN"], CC["PALADIN"]}
},
[3] = {LCT["Dog"], LCT["Gorilla"], LCT["Shale Spider"], LCT["Worm"]}
},
[2] = { -- Stamina
[1] = "Interface\\Icons\\spell_holy_wordfortitude",
[2] = {
{LC["WARRIOR"], CC["WARRIOR"]},
{LC["PRIEST"], CC["PRIEST"]},
{LC["WARLOCK"], CC["WARLOCK"]}
},
[3] = {LCT["Bear"], LCT["Goat"], LCT["Rylak"], LCT["Silithid"]}
},
[3] = { --Attack Power
[1] = "Interface\\Icons\\ability_warrior_battleshout",
[2] = {
{LC["DEATHKNIGHT"], CC["DEATHKNIGHT"]},
{LC["WARRIOR"], CC["WARRIOR"]},
{LC["HUNTER"], CC["HUNTER"]}
},
[3] = {}
},
[4] = { --Haste
[1] = "Interface\\Icons\\spell_nature_bloodlust",
[2] = {
{LC["DEATHKNIGHT"].." "..STAT_DPS_SHORT, CC["DEATHKNIGHT"]},
{LC["ROGUE"], CC["ROGUE"]},
{LC["PRIEST"].." "..LTT["Shadow"], CC["PRIEST"]},
{LC["SHAMAN"], CC["SHAMAN"]}
},
[3] = {LCT["Hyena"], LCT["Rylak"], LCT["Sporebat"], LCT["Wasp"]}
},
[5] = { --Spell Power
[1] = "Interface\\Icons\\spell_holy_magicalsentry",
[2] = {
{LC["MAGE"], CC["MAGE"]},
{LC["WARLOCK"], CC["WARLOCK"]}
},
[3] = {LCT["Serpent"], LCT["Silithid"], LCT["Water Strider"]}
},
[6] = { -- Critical Strike
[1] = "Interface\\Icons\\spell_nature_unyeildingstamina",
[2] = {
{LC["MAGE"], CC["MAGE"]},
{LC["DRUID"].." "..LTT["Feral"], CC["DRUID"]},
{LC["MONK"].." "..STAT_CATEGORY_MELEE, CC["MONK"]}
},
[3] = {LCT["Devilsaur"], LCT["Quilen"], LCT["Raptor"], LCT["Shale Spider"], LCT["Water Strider"], LCT["Wolf"]}
},
[7] = { --Mastery
[1] = "Interface\\Icons\\spell_holy_greaterblessingofkings",
[2] = {
{LC["DEATHKNIGHT"].." "..LTT["Blood"], CC["DEATHKNIGHT"]},
{LC["SHAMAN"], CC["SHAMAN"]},
{LC["DRUID"].." "..LTT["Balance"], CC["DRUID"]},
{LC["PALADIN"], CC["PALADIN"]}
},
[3] = {LCT["Cat"], LCT["Hydra"], LCT["Spirit Beast"], LCT["Tallstrider"]}
},
[8] = { --Multistrike
[1] = "Interface\\Icons\\inv_elemental_mote_air01",
[2] = {
{LC["ROGUE"], CC["ROGUE"]},
{LC["PRIEST"].." "..LTT["Shadow"], CC["PRIEST"]},
{LC["WARLOCK"], CC["WARLOCK"]},
{LC["MONK"].." "..STAT_DPS_SHORT, CC["MONK"]}
},
[3] = {LCT["Bat"], LCT["Clefthoof"], LCT["Core Hound"], LCT["Dragonhawk"], LCT["Wind Serpent"]}
},
[9] = { --Versatility
[1] = "Interface\\Icons\\spell_holy_mindvision",
[2] = {
{LC["DEATHKNIGHT"].." "..STAT_DPS_SHORT, CC["DEATHKNIGHT"]},
{LC["WARRIOR"].." "..STAT_DPS_SHORT, CC["WARRIOR"]},
{LC["DRUID"], CC["DRUID"]},
{LC["PALADIN"].." "..STAT_DPS_SHORT, CC["PALADIN"]}
},
[3] = {LCT["Bird of Prey"], LCT["Boar"], LCT["Clefthoof"], LCT["Porcupine"], LCT["Ravager"], LCT["Stag"], LCT["Worm"]}
}
}
local function classColorLocalized(color, spec)
return "\124c".. color..spec.."\124r"
end
local BrokerConsolidatedBuffs = LDB:NewDataObject("Broker_ConsolidatedBuffs", {
type = "data source",
text = "0/"..NUM_LE_RAID_BUFF_TYPES,
value = "0/"..NUM_LE_RAID_BUFF_TYPES,
icon = "Interface\\AddOns\\Broker_ConsolidatedBuffs\\BuffConsolidation", -- I can't use the default because is a combination texture :(
label = "ConsolidatedBuffs",
OnEnter = function(self)
local tooltip = LQT:Acquire("Broker_ConsolidatedBuffsTooltip", 3, "LEFT", "LEFT", "LEFT")
self.tooltip = tooltip
tooltip:AddHeader(CONSOLIDATE_BUFFS_TEXT)
tooltip:AddLine(" ")
tooltip:AddHeader(STATISTICS, ALL_CLASSES, PETS)--CONSOLIDATE_BUFFS_TEXT)
tooltip:AddSeparator()
--tooltip:AddLine(" ")
local buffmask = GetRaidBuffInfo() or 0
local mask = 1
for i = 1, NUM_LE_RAID_BUFF_TYPES do
local name, rank, texture, duration, expiration, spellId, slot = GetRaidBuffTrayAuraInfo(i)
local c
if name then
c = "FF00FF00"
else
if bit.band(buffmask, mask) > 0 then
c = "FFFF0000"
else
c = "FF888888"
end
end
local classes = ""
for ii = 1, #defaults[i][2] do
classes = classes ..", ".. classColorLocalized(defaults[i][2][ii][2], defaults[i][2][ii][1])
end
local pets = ""
for ii = 1, #defaults[i][3] do
pets = pets ..", ".. defaults[i][3][ii]
end
tooltip:AddLine(
"\124T"..defaults[i][1]..":0\124t \124c"..c.._G["RAID_BUFF_"..i]:gsub("-\n", "").."\124r",
strsub(classes, 2),
strsub(pets, 2)
)
--tooltip:AddLine(" ")
--tooltip:AddLine("\124T"..defaults[i][1]..":0\124t \124c"..c.._G["RAID_BUFF_"..i]:gsub("-\n", "").."\124r "..list)
--tooltip:AddLine(" "..list)
mask = bit.lshift(mask, 1)
end
tooltip:SmartAnchorTo(self)
tooltip:Show()
end,
OnLeave = function(self)
LQT:Release(self.tooltip)
self.tooltip = nil
end,
OnClick = function(button)
local missing = ""
local buffmask = GetRaidBuffInfo() or 0
local mask = 1
for i = 1, NUM_LE_RAID_BUFF_TYPES do
if not GetRaidBuffTrayAuraInfo(i) and bit.band(buffmask, mask) > 0 then
missing = missing .. _G["RAID_BUFF_"..i]:gsub("-\n", "") ..", "
end
mask = bit.lshift(mask, 1)
end
if missing ~= "" then
local channel = "SAY"
if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then
channel = "INSTANCE_CHAT"
elseif IsInRaid() then
channel = "RAID"
elseif IsInGroup() then
channel = "PARTY"
end
SendChatMessage(ADDON_MISSING..": "..strsub(missing, 0, strlen(missing)-2), channel)
end
end
})
local function updateBuffs(self, event, unitID)
if (unitID == "player" or event == "PLAYER_ENTERING_WORLD") then
local c = 0
for i = 1, NUM_LE_RAID_BUFF_TYPES do
if GetRaidBuffTrayAuraInfo(i) then
c = c + 1
end
end
local buffcount = select(2, GetRaidBuffInfo())
BrokerConsolidatedBuffs.text = c.."/"..max(c, buffcount)
BrokerConsolidatedBuffs.value = c.."/"..max(c, buffcount) -- for ElvUI datatexts
end
end
local frame = CreateFrame("Frame")
frame:RegisterEvent("UNIT_AURA")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:SetScript("OnEvent", updateBuffs)