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- local IUI = LibStub("LibItemUpgradeInfo-1.0")
- local GREY = {0.55, 0.55, 0.55}
- local GREEN = {0, 1, 0}
- local WHITE = {1, 1, 1}
- -- thank you SyLevel!
- local function getItemLink(location)
- -- https://www.townlong-yak.com/framexml/27219/EquipmentManager.lua#276
- local player, bank, bags, voidStorage, slot, bag, tab, voidSlot = EquipmentManager_UnpackLocation(location)
- if ( not player and not bank and not bags and not voidStorage ) then
- return
- end
- if not bags then -- player or bank
- return GetInventoryItemLink('player', slot)
- else -- bags
- return GetContainerItemLink(bag, slot)
- end
- end
- local createText = function(button)
- local label = button.GioFlyout
- if (not label) then
- label = button:CreateFontString(nil,"OVERLAY")
- label:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
- label:SetPoint("CENTER", button, "CENTER", 0, 0)
- button.GioFlyout = label
- end
- return label
- end
- local function RelativeColor(ilvl)
- --[[local avgItemLevel, avgItemLevelEquipped = GetAverageItemLevel()
- local e = math.floor(avgItemLevelEquipped)
- if ilvl < e then
- return unpack(GREY)
- elseif ilvl > e then
- return unpack(GREEN)
- else
- return unpack(WHITE)
- end]]
- return unpack(WHITE)
- end
- local function hook_EquipmentFlyout_DisplayButton(button)
- -- https://www.townlong-yak.com/framexml/27219/EquipmentFlyout.lua#370
- local location = button.location
- if (location and location < EQUIPMENTFLYOUT_FIRST_SPECIAL_LOCATION) then
- local link = getItemLink(location)
- local ilvl = IUI:GetUpgradedItemLevel(link)
- local label = createText(button)
- label:SetTextColor(RelativeColor(ilvl))
- label:SetText(ilvl)
- label:Show()
- end
- end
- hooksecurefunc('EquipmentFlyout_DisplayButton', hook_EquipmentFlyout_DisplayButton)
- --IUI:GetUpgradedItemLevel(location)
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