local IUI = LibStub("LibItemUpgradeInfo-1.0") local GREY = {0.55, 0.55, 0.55} local GREEN = {0, 1, 0} local WHITE = {1, 1, 1} -- thank you SyLevel! local function getItemLink(location) -- https://www.townlong-yak.com/framexml/27219/EquipmentManager.lua#276 local player, bank, bags, voidStorage, slot, bag, tab, voidSlot = EquipmentManager_UnpackLocation(location) if ( not player and not bank and not bags and not voidStorage ) then return end if not bags then -- player or bank return GetInventoryItemLink('player', slot) else -- bags return GetContainerItemLink(bag, slot) end end local createText = function(button) local label = button.GioFlyout if (not label) then label = button:CreateFontString(nil,"OVERLAY") label:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE") label:SetPoint("CENTER", button, "CENTER", 0, 0) button.GioFlyout = label end return label end local function RelativeColor(ilvl) --[[local avgItemLevel, avgItemLevelEquipped = GetAverageItemLevel() local e = math.floor(avgItemLevelEquipped) if ilvl < e then return unpack(GREY) elseif ilvl > e then return unpack(GREEN) else return unpack(WHITE) end]] return unpack(WHITE) end local function hook_EquipmentFlyout_DisplayButton(button) -- https://www.townlong-yak.com/framexml/27219/EquipmentFlyout.lua#370 local location = button.location if (location and location < EQUIPMENTFLYOUT_FIRST_SPECIAL_LOCATION) then local link = getItemLink(location) local ilvl = IUI:GetUpgradedItemLevel(link) local label = createText(button) label:SetTextColor(RelativeColor(ilvl)) label:SetText(ilvl) label:Show() end end hooksecurefunc('EquipmentFlyout_DisplayButton', hook_EquipmentFlyout_DisplayButton) --IUI:GetUpgradedItemLevel(location)