221 lines
6.4 KiB
Lua
221 lines
6.4 KiB
Lua
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local addonName, addonNS = ...
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local LQT = LibStub('LibQTip-1.0')
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local LDB = LibStub("LibDataBroker-1.1")
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local LTT = LibStub("LibBabble-TalentTree-3.0"):GetLookupTable()
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local LCT = LibStub("LibBabble-CreatureType-3.0"):GetLookupTable()
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local LC = {} -- LOCALE CLASSES
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local CC = {} -- CLASS COLOR
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local classes_raw = {} -- conversion only
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FillLocalizedClassList(classes_raw)
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for token, localizedName in pairs(classes_raw) do
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local color = RAID_CLASS_COLORS[token];
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LC[token] = localizedName
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CC[token] = color.colorStr
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end
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local defaults = { -- http://www.wowhead.com/guide=1100/buffs-and-debuffs
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[1] = { -- Stats
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[1] = "Interface\\Icons\\spell_nature_regeneration",
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[2] = {
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{LC["DRUID"], CC["DRUID"]},
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{LC["MONK"], CC["MONK"]},
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{LC["PALADIN"], CC["PALADIN"]}
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},
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[3] = {LCT["Dog"], LCT["Gorilla"], LCT["Shale Spider"], LCT["Worm"]}
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},
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[2] = { -- Stamina
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[1] = "Interface\\Icons\\spell_holy_wordfortitude",
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[2] = {
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{LC["WARRIOR"], CC["WARRIOR"]},
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{LC["PRIEST"], CC["PRIEST"]},
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{LC["WARLOCK"], CC["WARLOCK"]}
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},
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[3] = {LCT["Bear"], LCT["Goat"], LCT["Rylak"], LCT["Silithid"]}
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},
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[3] = { --Attack Power
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[1] = "Interface\\Icons\\ability_warrior_battleshout",
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[2] = {
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{LC["DEATHKNIGHT"], CC["DEATHKNIGHT"]},
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{LC["WARRIOR"], CC["WARRIOR"]},
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{LC["HUNTER"], CC["HUNTER"]}
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},
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[3] = {}
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},
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[4] = { --Haste
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[1] = "Interface\\Icons\\spell_nature_bloodlust",
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[2] = {
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{LC["DEATHKNIGHT"].." "..STAT_DPS_SHORT, CC["DEATHKNIGHT"]},
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{LC["ROGUE"], CC["ROGUE"]},
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{LC["PRIEST"].." "..LTT["Shadow"], CC["PRIEST"]},
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{LC["SHAMAN"], CC["SHAMAN"]}
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},
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[3] = {LCT["Hyena"], LCT["Rylak"], LCT["Sporebat"], LCT["Wasp"]}
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},
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[5] = { --Spell Power
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[1] = "Interface\\Icons\\spell_holy_magicalsentry",
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[2] = {
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{LC["MAGE"], CC["MAGE"]},
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{LC["WARLOCK"], CC["WARLOCK"]}
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},
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[3] = {LCT["Serpent"], LCT["Silithid"], LCT["Water Strider"]}
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},
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[6] = { -- Critical Strike
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[1] = "Interface\\Icons\\spell_nature_unyeildingstamina",
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[2] = {
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{LC["MAGE"], CC["MAGE"]},
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{LC["DRUID"].." "..LTT["Feral"], CC["DRUID"]},
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{LC["MONK"].." "..STAT_CATEGORY_MELEE, CC["MONK"]}
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},
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[3] = {LCT["Devilsaur"], LCT["Quilen"], LCT["Raptor"], LCT["Shale Spider"], LCT["Water Strider"], LCT["Wolf"]}
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},
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[7] = { --Mastery
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[1] = "Interface\\Icons\\spell_holy_greaterblessingofkings",
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[2] = {
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{LC["DEATHKNIGHT"].." "..LTT["Blood"], CC["DEATHKNIGHT"]},
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{LC["SHAMAN"], CC["SHAMAN"]},
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{LC["DRUID"].." "..LTT["Balance"], CC["DRUID"]},
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{LC["PALADIN"], CC["PALADIN"]}
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},
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[3] = {LCT["Cat"], LCT["Hydra"], LCT["Spirit Beast"], LCT["Tallstrider"]}
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},
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[8] = { --Multistrike
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[1] = "Interface\\Icons\\inv_elemental_mote_air01",
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[2] = {
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{LC["ROGUE"], CC["ROGUE"]},
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{LC["PRIEST"].." "..LTT["Shadow"], CC["PRIEST"]},
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{LC["WARLOCK"], CC["WARLOCK"]},
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{LC["MONK"].." "..STAT_DPS_SHORT, CC["MONK"]}
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},
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[3] = {LCT["Bat"], LCT["Clefthoof"], LCT["Core Hound"], LCT["Dragonhawk"], LCT["Wind Serpent"]}
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},
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[9] = { --Versatility
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[1] = "Interface\\Icons\\spell_holy_mindvision",
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[2] = {
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{LC["DEATHKNIGHT"].." "..STAT_DPS_SHORT, CC["DEATHKNIGHT"]},
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{LC["WARRIOR"].." "..STAT_DPS_SHORT, CC["WARRIOR"]},
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{LC["DRUID"], CC["DRUID"]},
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{LC["PALADIN"].." "..STAT_DPS_SHORT, CC["PALADIN"]}
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},
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[3] = {LCT["Bird of Prey"], LCT["Boar"], LCT["Clefthoof"], LCT["Porcupine"], LCT["Ravager"], LCT["Stag"], LCT["Worm"]}
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}
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}
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local function classColorLocalized(color, spec)
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return "\124c".. color..spec.."\124r"
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end
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local BrokerConsolidatedBuffs = LDB:NewDataObject("Broker_ConsolidatedBuffs", {
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type = "data source",
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text = "0/"..NUM_LE_RAID_BUFF_TYPES,
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value = "0/"..NUM_LE_RAID_BUFF_TYPES,
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icon = "Interface\\AddOns\\Broker_ConsolidatedBuffs\\BuffConsolidation", -- I can't use the default because is a combination texture :(
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label = "ConsolidatedBuffs",
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OnEnter = function(self)
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local tooltip = LQT:Acquire("Broker_ConsolidatedBuffsTooltip", 3, "LEFT", "LEFT", "LEFT")
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self.tooltip = tooltip
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tooltip:AddHeader(CONSOLIDATE_BUFFS_TEXT)
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tooltip:AddLine(" ")
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tooltip:AddHeader(STATISTICS, ALL_CLASSES, PETS)--CONSOLIDATE_BUFFS_TEXT)
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tooltip:AddSeparator()
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--tooltip:AddLine(" ")
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local buffmask = GetRaidBuffInfo() or 0
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local mask = 1
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for i = 1, NUM_LE_RAID_BUFF_TYPES do
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local name, rank, texture, duration, expiration, spellId, slot = GetRaidBuffTrayAuraInfo(i)
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local c
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if name then
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c = "FF00FF00"
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else
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if bit.band(buffmask, mask) > 0 then
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c = "FFFF0000"
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else
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c = "FF888888"
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end
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end
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local classes = ""
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for ii = 1, #defaults[i][2] do
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classes = classes ..", ".. classColorLocalized(defaults[i][2][ii][2], defaults[i][2][ii][1])
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end
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local pets = ""
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for ii = 1, #defaults[i][3] do
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pets = pets ..", ".. defaults[i][3][ii]
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end
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tooltip:AddLine(
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"\124T"..defaults[i][1]..":0\124t \124c"..c.._G["RAID_BUFF_"..i]:gsub("-\n", "").."\124r",
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strsub(classes, 2),
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strsub(pets, 2)
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)
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--tooltip:AddLine(" ")
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--tooltip:AddLine("\124T"..defaults[i][1]..":0\124t \124c"..c.._G["RAID_BUFF_"..i]:gsub("-\n", "").."\124r "..list)
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--tooltip:AddLine(" "..list)
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mask = bit.lshift(mask, 1)
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end
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tooltip:SmartAnchorTo(self)
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tooltip:Show()
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end,
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OnLeave = function(self)
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LQT:Release(self.tooltip)
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self.tooltip = nil
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end,
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OnClick = function(button)
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local missing = ""
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local buffmask = GetRaidBuffInfo() or 0
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local mask = 1
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for i = 1, NUM_LE_RAID_BUFF_TYPES do
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if not GetRaidBuffTrayAuraInfo(i) and bit.band(buffmask, mask) > 0 then
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missing = missing .. _G["RAID_BUFF_"..i]:gsub("-\n", "") ..", "
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end
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mask = bit.lshift(mask, 1)
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end
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if missing ~= "" then
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local channel = "SAY"
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if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then
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channel = "INSTANCE_CHAT"
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elseif IsInRaid() then
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channel = "RAID"
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elseif IsInGroup() then
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channel = "PARTY"
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end
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SendChatMessage(ADDON_MISSING..": "..strsub(missing, 0, strlen(missing)-2), channel)
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end
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end
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})
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local function updateBuffs(self, event, unitID)
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if (unitID == "player" or event == "PLAYER_ENTERING_WORLD") then
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local c = 0
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for i = 1, NUM_LE_RAID_BUFF_TYPES do
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if GetRaidBuffTrayAuraInfo(i) then
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c = c + 1
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end
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end
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local buffcount = select(2, GetRaidBuffInfo())
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BrokerConsolidatedBuffs.text = c.."/"..max(c, buffcount)
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BrokerConsolidatedBuffs.value = c.."/"..max(c, buffcount) -- for ElvUI datatexts
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end
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end
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("UNIT_AURA")
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame:SetScript("OnEvent", updateBuffs)
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