411 lines
10 KiB
Lua
411 lines
10 KiB
Lua
--[[
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Name: LibBabble-TalentTree-3.0
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Revision: $Rev: 70 $
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Maintainers: ckknight, nevcairiel, Ackis
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Website: http://www.wowace.com/projects/libbabble-talenttree-3-0/
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Dependencies: None
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License: MIT
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]]
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local MAJOR_VERSION = "LibBabble-TalentTree-3.0"
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local MINOR_VERSION = 90000 + tonumber(("$Rev: 70 $"):match("%d+"))
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if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
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local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION)
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if not lib then return end
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local GAME_LOCALE = GetLocale()
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lib:SetBaseTranslations {
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Affliction = "Affliction",
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Arcane = "Arcane",
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Arms = "Arms",
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Assassination = "Assassination",
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Balance = "Balance",
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["Beast Mastery"] = "Beast Mastery",
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Blood = "Blood",
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Brewmaster = "Brewmaster",
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Combat = "Combat",
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Demonology = "Demonology",
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Destruction = "Destruction",
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Discipline = "Discipline",
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Elemental = "Elemental",
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Enhancement = "Enhancement",
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Feral = "Feral",
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["Feral Combat"] = "Feral Combat",
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Fire = "Fire",
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Frost = "Frost",
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Fury = "Fury",
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Guardian = "Guardian",
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Holy = "Holy",
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Hybrid = "Hybrid",
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Marksmanship = "Marksmanship",
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Mistweaver = "Mistweaver",
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Protection = "Protection",
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Restoration = "Restoration",
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Retribution = "Retribution",
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Shadow = "Shadow",
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Subtlety = "Subtlety",
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Survival = "Survival",
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Unholy = "Unholy",
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Windwalker = "Windwalker",
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}
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if GAME_LOCALE == "enUS" then
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lib:SetCurrentTranslations(true)
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elseif GAME_LOCALE == "deDE" then
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lib:SetCurrentTranslations {
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Affliction = "Gebrechen",
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Arcane = "Arkan",
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Arms = "Waffen",
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Assassination = "Meucheln",
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Balance = "Gleichgewicht",
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["Beast Mastery"] = "Tierherrschaft",
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Blood = "Blut",
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Brewmaster = "Braumeister", -- Needs review
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Combat = "Kampf",
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Demonology = "Dämonologie",
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Destruction = "Zerstörung",
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Discipline = "Disziplin",
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Elemental = "Elementar",
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Enhancement = "Verstärkung",
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Feral = "Wildheit", -- Needs review
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["Feral Combat"] = "Wilder Kampf",
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Fire = "Feuer",
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Frost = "Frost",
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Fury = "Furor",
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Guardian = "Wächter", -- Needs review
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Holy = "Heilig",
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Hybrid = "Hybride",
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Marksmanship = "Treffsicherheit",
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Mistweaver = "Nebelwirker", -- Needs review
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Protection = "Schutz",
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Restoration = "Wiederherstellung",
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Retribution = "Vergeltung",
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Shadow = "Schatten",
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Subtlety = "Täuschung",
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Survival = "Überleben",
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Unholy = "Unheilig",
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Windwalker = "Windläufer", -- Needs review
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}
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elseif GAME_LOCALE == "frFR" then
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lib:SetCurrentTranslations {
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Affliction = "Affliction",
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Arcane = "Arcane",
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Arms = "Armes",
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Assassination = "Assassinat",
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Balance = "Equilibre",
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["Beast Mastery"] = "Maîtrise des bêtes",
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Blood = "Sang",
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Brewmaster = "Maître brasseur",
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Combat = "Combat",
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Demonology = "Démonologie",
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Destruction = "Destruction",
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Discipline = "Discipline",
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Elemental = "Elémentaire",
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Enhancement = "Amélioration",
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Feral = "Farouche",
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["Feral Combat"] = "Combat farouche",
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Fire = "Feu",
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Frost = "Givre",
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Fury = "Fureur",
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Guardian = "Gardien",
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Holy = "Sacré",
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Hybrid = "Hybride",
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Marksmanship = "Précision",
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Mistweaver = "Tisse-brume",
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Protection = "Protection",
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Restoration = "Restauration",
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Retribution = "Vindicte",
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Shadow = "Ombre",
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Subtlety = "Finesse",
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Survival = "Survie",
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Unholy = "Impie",
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Windwalker = "Marche-vent",
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}
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elseif GAME_LOCALE == "koKR" then
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lib:SetCurrentTranslations {
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Affliction = "고통",
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Arcane = "비전",
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Arms = "무기",
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Assassination = "암살",
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Balance = "조화",
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["Beast Mastery"] = "야수",
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Blood = "혈기",
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Brewmaster = "양조",
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Combat = "전투",
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Demonology = "악마",
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Destruction = "파괴",
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Discipline = "수양",
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Elemental = "정기",
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Enhancement = "고양",
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Feral = "야성",
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["Feral Combat"] = "야성",
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Fire = "화염",
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Frost = "냉기",
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Fury = "분노",
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Guardian = "수호",
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Holy = "신성",
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Hybrid = "하이브리드",
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Marksmanship = "사격",
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Mistweaver = "운무",
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Protection = "방어",
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Restoration = "복원",
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Retribution = "징벌",
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Shadow = "암흑",
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Subtlety = "잠행",
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Survival = "생존",
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Unholy = "부정",
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Windwalker = "풍운",
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}
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elseif GAME_LOCALE == "esES" then
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lib:SetCurrentTranslations {
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Affliction = "Aflicción",
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Arcane = "Arcano",
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Arms = "Armas",
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Assassination = "Asesinato",
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Balance = "Equilibrio",
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["Beast Mastery"] = "Dominio de bestias",
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Blood = "Sangre",
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Brewmaster = "Maestro cervecero", -- Needs review
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Combat = "Combate",
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Demonology = "Demonología",
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Destruction = "Destrucción",
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Discipline = "Disciplina",
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Elemental = "Elemental",
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Enhancement = "Mejora",
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Feral = "Feral", -- Needs review
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["Feral Combat"] = "Combate Feral",
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Fire = "Fuego",
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Frost = "Escarcha",
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Fury = "Furia",
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Guardian = "Guardián", -- Needs review
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Holy = "Sagrado",
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Hybrid = "Híbrido",
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Marksmanship = "Puntería",
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Mistweaver = "Tejedor de niebla", -- Needs review
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Protection = "Protección",
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Restoration = "Restauración",
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Retribution = "Reprensión",
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Shadow = "Sombras",
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Subtlety = "Sutileza",
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Survival = "Supervivencia",
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Unholy = "Profano",
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Windwalker = "Viajero del viento", -- Needs review
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}
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elseif GAME_LOCALE == "esMX" then
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lib:SetCurrentTranslations {
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Affliction = "Aflicción",
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Arcane = "Arcano",
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Arms = "Armas",
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Assassination = "Asesinato",
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Balance = "Balance",
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["Beast Mastery"] = "Bestias",
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Blood = "Sangre",
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Brewmaster = "Maestro cervecero",
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Combat = "Combate",
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Demonology = "Demonología",
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Destruction = "Destrucción",
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Discipline = "Disciplina",
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Elemental = "Elemental",
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Enhancement = "Mejora",
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Feral = "Feral",
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["Feral Combat"] = "Combate feral",
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Fire = "Fuego",
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Frost = "Escarcha",
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Fury = "Furia",
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Guardian = "Guardián",
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Holy = "Sagrado",
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Hybrid = "Híbrido",
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Marksmanship = "Puntería",
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Mistweaver = "Tejedor de niebla",
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Protection = "Protección",
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Restoration = "Restauración",
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Retribution = "Reprensión",
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Shadow = "Sombra",
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Subtlety = "Sutileza",
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Survival = "Supervivencia",
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Unholy = "Profano",
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Windwalker = "Viajero del viento",
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}
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elseif GAME_LOCALE == "ptBR" then
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lib:SetCurrentTranslations {
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Affliction = "Suplício",
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Arcane = "Arcano",
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Arms = "Armas",
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Assassination = "Assassinato",
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Balance = "Equilíbrio",
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["Beast Mastery"] = "Domínio das Feras",
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Blood = "Sangue",
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Brewmaster = "Mestre Cervejeiro",
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Combat = "Combate",
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Demonology = "Demonologia",
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Destruction = "Destruição",
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Discipline = "Disciplina",
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Elemental = "Elemental",
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Enhancement = "Aperfeiçoamento",
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Feral = "Feral",
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["Feral Combat"] = "Combate Feral",
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Fire = "Fogo",
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Frost = "Gelo",
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Fury = "Fúria",
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Guardian = "Guardião",
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Holy = "Sagrado",
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Hybrid = "Híbrido",
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Marksmanship = "Precisão",
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Mistweaver = "Tecelão da Névoa",
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Protection = "Proteção",
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Restoration = "Restauração",
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Retribution = "Retribuição",
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Shadow = "Sombra",
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Subtlety = "Subterfúgio",
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Survival = "Sobrevivência",
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Unholy = "Profano",
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Windwalker = "Andarilho do Vento",
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}
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elseif GAME_LOCALE == "itIT" then
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lib:SetCurrentTranslations {
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Affliction = "Afflizione",
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Arcane = "Arcano",
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Arms = "Armi",
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Assassination = "Assassinio",
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Balance = "Equilibrio",
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["Beast Mastery"] = "Affinità Animale",
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Blood = "Sangue",
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Brewmaster = "Mastro Birraio",
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Combat = "Combattimento",
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Demonology = "Demonologia",
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Destruction = "Distruzione",
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Discipline = "Disciplina",
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Elemental = "Elementale",
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Enhancement = "Potenziamento",
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Feral = "Aggressore Ferino",
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["Feral Combat"] = "Combattimento Ferale",
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Fire = "Fuoco",
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Frost = "Ghiaccio",
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Fury = "Furia",
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Guardian = "Guardiano Ferino",
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Holy = "Sacro",
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Hybrid = "Ibrido",
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Marksmanship = "Precisione di tiro",
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Mistweaver = "Misticismo",
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Protection = "Protezione",
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Restoration = "Rigenerazione",
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Retribution = "Castigo",
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Shadow = "Ombra",
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Subtlety = "Scaltrezza",
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Survival = "Sopravvivenza",
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Unholy = "Empietà",
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Windwalker = "Impeto",
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}
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elseif GAME_LOCALE == "ruRU" then
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lib:SetCurrentTranslations {
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Affliction = "Колдовство",
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Arcane = "Тайная магия",
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Arms = "Оружие",
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Assassination = "Убийство",
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Balance = "Баланс",
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["Beast Mastery"] = "Чувство зверя",
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Blood = "Кровь",
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Brewmaster = "Хмелевар",
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Combat = "Бой",
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Demonology = "Демонология",
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Destruction = "Разрушение",
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Discipline = "Послушание",
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Elemental = "Укрощение стихии",
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Enhancement = "Совершенствование",
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Feral = "Сила зверя",
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["Feral Combat"] = "Сила зверя",
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Fire = "Огонь",
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Frost = "Лед",
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Fury = "Неистовство",
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Guardian = "Страж",
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Holy = "Свет",
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Hybrid = "Гибрид",
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Marksmanship = "Стрельба",
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Mistweaver = "Ткач туманов",
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Protection = "Защита",
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Restoration = "Исцеление",
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Retribution = "Возмездие",
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Shadow = "Темная магия",
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Subtlety = "Скрытность",
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Survival = "Выживание",
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Unholy = "Нечестивость",
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Windwalker = "Танцующий с ветром",
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}
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elseif GAME_LOCALE == "zhCN" then
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lib:SetCurrentTranslations {
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Affliction = "痛苦",
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Arcane = "奥术",
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Arms = "武器",
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Assassination = "刺杀",
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Balance = "平衡",
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["Beast Mastery"] = "野兽控制",
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Blood = "鲜血",
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Brewmaster = "酒仙",
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Combat = "战斗",
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Demonology = "恶魔学识",
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Destruction = "毁灭",
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Discipline = "戒律",
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Elemental = "元素战斗",
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Enhancement = "增强",
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Feral = "野性",
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["Feral Combat"] = "野性战斗",
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Fire = "火焰",
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Frost = "冰霜",
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Fury = "狂怒",
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Guardian = "守护",
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Holy = "神圣",
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Hybrid = "混合",
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Marksmanship = "射击",
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Mistweaver = "织雾",
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Protection = "防护",
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Restoration = "恢复",
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Retribution = "惩戒",
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Shadow = "暗影魔法",
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Subtlety = "敏锐",
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Survival = "生存技能",
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Unholy = "邪恶",
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Windwalker = "踏风",
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}
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elseif GAME_LOCALE == "zhTW" then
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lib:SetCurrentTranslations {
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Affliction = "痛苦",
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Arcane = "秘法",
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Arms = "武器",
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Assassination = "刺殺",
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Balance = "平衡",
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["Beast Mastery"] = "野獸控制",
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Blood = "血魄",
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Brewmaster = "釀酒",
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Combat = "戰鬥",
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Demonology = "惡魔學識",
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Destruction = "毀滅",
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Discipline = "戒律",
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Elemental = "元素",
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Enhancement = "增強",
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Feral = "野性戰鬥",
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["Feral Combat"] = "野性戰鬥",
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Fire = "火焰",
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Frost = "冰霜",
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Fury = "狂怒",
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Guardian = "守護者",
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Holy = "神聖",
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Hybrid = "混合",
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Marksmanship = "射擊",
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Mistweaver = "織霧",
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Protection = "防護",
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Restoration = "恢復",
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Retribution = "懲戒",
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Shadow = "暗影",
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Subtlety = "敏銳",
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Survival = "生存",
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Unholy = "穢邪",
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Windwalker = "御風",
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}
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else
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error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE))
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end
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