local addonName, addonNS = ... local LDB = LibStub("LibDataBroker-1.1") local LTT = LibStub("LibBabble-TalentTree-3.0"):GetLookupTable() local LCT = LibStub("LibBabble-CreatureType-3.0"):GetLookupTable() local LC = {} -- LOCALE CLASSES local CC = {} -- CLASS COLOR local classes_raw = {} -- conversion only FillLocalizedClassList(classes_raw) for token, localizedName in pairs(classes_raw) do local color = RAID_CLASS_COLORS[token]; LC[token] = localizedName CC[token] = color.colorStr end local defaults = { -- http://www.wowhead.com/guide=1100/buffs-and-debuffs [1] = { -- Stats [1] = "Interface\\Icons\\spell_nature_regeneration", [2] = { {LC["DRUID"], CC["DRUID"]}, {LC["MONK"], CC["MONK"]}, {LC["PALADIN"], CC["PALADIN"]} } }, [2] = { -- Stamina [1] = "Interface\\Icons\\spell_holy_wordfortitude", [2] = { {LC["WARRIOR"], CC["WARRIOR"]}, {LC["PRIEST"], CC["PRIEST"]}, {LC["WARLOCK"], CC["WARLOCK"]} } }, [3] = { --Attack Power [1] = "Interface\\Icons\\ability_warrior_battleshout", [2] = { {LC["DEATHKNIGHT"], CC["DEATHKNIGHT"]}, {LC["WARRIOR"], CC["WARRIOR"]}, {LC["HUNTER"], CC["HUNTER"]} } }, [4] = { --Haste [1] = "Interface\\Icons\\spell_nature_bloodlust", [2] = { {LC["DEATHKNIGHT"].." "..STAT_DPS_SHORT, CC["DEATHKNIGHT"]}, {LC["ROGUE"], CC["ROGUE"]}, {LC["PRIEST"].." "..LTT["Shadow"], CC["PRIEST"]}, {LC["SHAMAN"], CC["SHAMAN"]} } }, [5] = { --Spell Power [1] = "Interface\\Icons\\spell_holy_magicalsentry", [2] = { {LC["MAGE"], CC["MAGE"]}, {LC["WARLOCK"], CC["WARLOCK"]} } }, [6] = { -- Critical Strike [1] = "Interface\\Icons\\spell_nature_unyeildingstamina", [2] = { {LC["MAGE"], CC["MAGE"]}, {LC["DRUID"].." "..LTT["Feral"], CC["DRUID"]}, {LC["MONK"].." "..STAT_CATEGORY_MELEE, CC["MONK"]} } }, [7] = { --Mastery [1] = "Interface\\Icons\\spell_holy_greaterblessingofkings", [2] = { {LC["DEATHKNIGHT"].." "..LTT["Blood"], CC["DEATHKNIGHT"]}, {LC["SHAMAN"], CC["SHAMAN"]}, {LC["DRUID"].." "..LTT["Balance"], CC["DRUID"]}, {LC["PALADIN"], CC["PALADIN"]} } }, [8] = { --Multistrike [1] = "Interface\\Icons\\inv_elemental_mote_air01", [2] = { {LC["ROGUE"], CC["ROGUE"]}, {LC["PRIEST"].." "..LTT["Shadow"], CC["PRIEST"]}, {LC["WARLOCK"], CC["WARLOCK"]}, {LC["MONK"].." "..STAT_DPS_SHORT, CC["MONK"]} } }, [9] = { --Versatility [1] = "Interface\\Icons\\spell_holy_mindvision", [2] = { {LC["DEATHKNIGHT"].." "..STAT_DPS_SHORT, CC["DEATHKNIGHT"]}, {LC["WARRIOR"].." "..STAT_DPS_SHORT, CC["WARRIOR"]}, {LC["DRUID"], CC["DRUID"]}, {LC["PALADIN"].." "..STAT_DPS_SHORT, CC["PALADIN"]} } } } local function classColorLocalized(color, spec) return "\124c".. color..spec.."\124r" end local BrokerConsolidatedBuffs = LDB:NewDataObject("Broker_ConsolidatedBuffs", { type = "data source", text = "0/"..NUM_LE_RAID_BUFF_TYPES, value = "0/"..NUM_LE_RAID_BUFF_TYPES, icon = "Interface\\AddOns\\Broker_ConsolidatedBuffs\\BuffConsolidation", -- I can't use the default because is a combination texture :( label = "ConsolidatedBuffs", OnTooltipShow = function(tooltip) tooltip:AddLine(CONSOLIDATE_BUFFS_TEXT) tooltip:AddLine(" ") for i = 1, NUM_LE_RAID_BUFF_TYPES do local name, rank, texture, duration, expiration, spellId, slot = GetRaidBuffTrayAuraInfo(i) local c if name then c = "FF00FF00" else c = "FFFF0000" end local classes = "" for ii = 1, #defaults[i][2] do classes = classes ..", ".. classColorLocalized(defaults[i][2][ii][2], defaults[i][2][ii][1]) end tooltip:AddDoubleLine("\124T"..defaults[i][1]..":0\124t \124c"..c.._G["RAID_BUFF_"..i].."\124r", strsub(classes, 2)) --tooltip:AddLine("\124T"..defaults[i][1]..":0\124t \124c"..c.._G["RAID_BUFF_"..i].."\124r "..list) --tooltip:AddLine(" "..list) end end, OnClick = function(button) local missing = "" for i = 1, NUM_LE_RAID_BUFF_TYPES do if not GetRaidBuffTrayAuraInfo(i) then missing = missing .. _G["RAID_BUFF_"..i] ..", " end end if missing ~= "" then local channel = "SAY" if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then channel = "INSTANCE_CHAT" elseif IsInRaid() then channel = "RAID" elseif IsInGroup() then channel = "PARTY" end SendChatMessage(ADDON_MISSING..": "..strsub(missing, 0, strlen(missing)-2), channel) end end }) local function updateBuffs(self, event, unitID) if (unitID == "player" or event == "PLAYER_ENTERING_WORLD") then local c = 0 for i = 1, NUM_LE_RAID_BUFF_TYPES do if GetRaidBuffTrayAuraInfo(i) then c = c + 1 end end BrokerConsolidatedBuffs.text = c.."/"..NUM_LE_RAID_BUFF_TYPES BrokerConsolidatedBuffs.value = c.."/"..NUM_LE_RAID_BUFF_TYPES -- for ElvUI datatexts end end local frame = CreateFrame("Frame") frame:RegisterEvent("UNIT_AURA") frame:RegisterEvent("PLAYER_ENTERING_WORLD") frame:SetScript("OnEvent", updateBuffs)